☆30Sep 1, 2016Updated 10 years ago
Alternatives and similar repositories for Advanced-Lighting
Users that are interested in Advanced-Lighting are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- import of nvidia-texture-tools from Google Code☆22May 23, 2013Updated 13 years ago
- Extending IndexBufferCompression to also support vertex compression.☆18May 3, 2015Updated 11 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Apr 10, 2011Updated 15 years ago
- Example code for my GDC Europe 2014 talk about Linux game programming☆15Nov 22, 2025Updated 11 months ago
- Dissector GPU debugger☆25Feb 15, 2016Updated 10 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Simple (but efficient) graph viewer for quick overview of performance reports☆12Dec 19, 2012Updated 13 years ago
- A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.☆55Apr 11, 2015Updated 11 years ago
- Antialiasing algorithm☆13Jun 10, 2016Updated 10 years ago
- しょっぱ!☆13Jul 23, 2021Updated 5 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆30Jun 18, 2023Updated 3 years ago
- Low-Resolution Rendering Sample☆64Sep 14, 2015Updated 11 years ago
- Debug heap useful for tracking down memory errors.☆185Nov 9, 2015Updated 10 years ago
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆67Aug 16, 2017Updated 9 years ago
- Game Closure Image Format☆90Apr 20, 2017Updated 9 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Simple index buffer compression☆20Dec 17, 2013Updated 12 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Oct 11, 2014Updated 12 years ago
- Simple foliage renderer☆16Sep 3, 2015Updated 11 years ago
- Lizard brain for game entities - a data-oriented behavior tree library in C☆56Feb 9, 2012Updated 14 years ago
- Simple OpenCL offline compiler☆13Jan 13, 2025Updated last year
- Portable preprocessor macros to detect the target platform configuration.☆19Apr 19, 2010Updated 16 years ago
- Insomniac DDL format parser☆72Jun 12, 2013Updated 13 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆244Jun 28, 2017Updated 9 years ago
- A simple example showing how to implement a DDA based screen-space ray marcher in Unity☆13Apr 18, 2017Updated 9 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Reimplementation of "fr-059: momentum" particle system☆56Dec 24, 2013Updated 12 years ago
- CIS565 Final Project☆13Dec 8, 2014Updated 11 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 11 years ago
- DFG LUT generator☆57Nov 7, 2017Updated 8 years ago
- A set of C# libraries for runtime behaviour tree editing, scripting and inspection☆52Dec 2, 2015Updated 10 years ago
- smallpt: Global Illumination in 99 lines of C++ (for Visual Studio 2012)☆19Mar 26, 2013Updated 13 years ago
- A simple and fast OpenDDL Parser☆33Jul 14, 2026Updated 3 months ago
- Mesh optimizer for improving GPU vertex cache hits☆34Dec 7, 2010Updated 15 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97May 21, 2017Updated 9 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- A simple command-line utility for inspecting texture file header data☆14Jun 16, 2016Updated 10 years ago
- Cloud Rendering Sample☆81Jun 5, 2017Updated 9 years ago
- Deferred Renddering engine in C++/DX11☆17Apr 21, 2013Updated 13 years ago
- A debugging utility for WebGL that records a trace of the WebGL calls made by an application☆16May 16, 2011Updated 15 years ago
- ☆28Aug 18, 2014Updated 12 years ago
- ☆97Feb 22, 2018Updated 8 years ago
- C#/.NET DirectX11 based graphics framework for rapid visual effects and algorithms prototyping☆191Oct 19, 2014Updated 12 years ago