DougMcNabbIntel / FoliageLinks
Simple foliage renderer
☆15Updated 9 years ago
Alternatives and similar repositories for Foliage
Users that are interested in Foliage are comparing it to the libraries listed below
Sorting:
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11Updated 5 years ago
- Implementation of interactive computation of indirect illumination in large dynamic scenes by using Reflective shadow maps, Interactive S…☆9Updated 9 years ago
- Extending IndexBufferCompression to also support vertex compression.☆17Updated 10 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- A 3D game engine☆13Updated 10 years ago
- ☆14Updated 8 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- engine used in some nesnausk! demos☆22Updated 13 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- ☆18Updated 8 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 8 years ago
- Fast sweep algorithm for generating a shadow boundary heightmap from a source heightmap.☆17Updated 6 years ago
- Grass rendering using geometry instancing in Direct3D 10.☆14Updated 8 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆15Updated 5 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- Software rasterization occlusion culling library☆38Updated 9 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago
- Automatically exported from code.google.com/p/eight☆12Updated 8 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- インスタントラジオシティ。VPLを発射する。☆17Updated 11 years ago
- A simple command-line utility for inspecting texture file header data☆14Updated 9 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- ☆32Updated 3 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30Updated 10 years ago
- import of nvidia-texture-tools from Google Code☆22Updated 12 years ago
- Entity component system geared for games☆17Updated 6 years ago
- Small code template for an OpenGL course☆11Updated 9 years ago