DougMcNabbIntel / FoliageLinks
Simple foliage renderer
☆15Updated 10 years ago
Alternatives and similar repositories for Foliage
Users that are interested in Foliage are comparing it to the libraries listed below
Sorting:
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11Updated 5 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 10 years ago
- Extending IndexBufferCompression to also support vertex compression.☆18Updated 10 years ago
- DFG LUT generator☆55Updated 7 years ago
- A bgfx port of lightmapper.h☆17Updated 9 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Updated 8 years ago
- Clustered shading on Android sample☆69Updated 8 years ago
- ☆14Updated 9 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- libdds is a library for operating DDS textures. It is able to load DXT1-5 compressed textures, pack/unpack them with different compressio…☆18Updated 8 years ago
- A 3D game engine☆13Updated 10 years ago
- Software rasterization occlusion culling library☆39Updated 10 years ago
- Fast sweep algorithm for generating a shadow boundary heightmap from a source heightmap.☆17Updated last month
- SSE Frustum Culling Demo☆72Updated 4 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 11 years ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Updated 8 years ago
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- インスタントラジオシティ。VPLを発射する。☆17Updated 11 years ago
- ☆15Updated 9 years ago
- Source code for the light scattering sample☆98Updated 8 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- DynamicResolutionRendering_source_V3_update☆35Updated 8 years ago
- ☆33Updated 3 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago
- Low-Resolution Rendering Sample☆63Updated 10 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30Updated 10 years ago
- engine used in some nesnausk! demos☆22Updated 14 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago