Simple foliage renderer
☆14Sep 3, 2015Updated 10 years ago
Alternatives and similar repositories for Foliage
Users that are interested in Foliage are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Antialiasing algorithm☆13Jun 10, 2016Updated 9 years ago
- Grass rendering using geometry instancing in Direct3D 10.☆16May 1, 2017Updated 8 years ago
- libdds is a library for operating DDS textures. It is able to load DXT1-5 compressed textures, pack/unpack them with different compressio…☆19Feb 26, 2017Updated 9 years ago
- Simple Generic Thread Pool☆12Nov 12, 2018Updated 7 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Oct 11, 2014Updated 11 years ago
- Cloud Rendering Sample☆80Jun 5, 2017Updated 8 years ago
- Clustered shading on Android sample☆68Jun 5, 2017Updated 8 years ago
- Fully procedural GLSL eyeball shader☆11Sep 14, 2015Updated 10 years ago
- A modern installation framework.☆27Sep 18, 2021Updated 4 years ago
- Companion source code for GTC 2014 talk☆11Mar 25, 2014Updated 11 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 10 years ago
- pseudo volumetric clouds using iq's noise and my rim volume technique☆23Aug 15, 2021Updated 4 years ago
- import of nvidia-texture-tools from Google Code☆22May 23, 2013Updated 12 years ago
- A simple example showing how to implement a DDA based screen-space ray marcher in Unity☆13Apr 18, 2017Updated 8 years ago
- Marching cube on the GPU☆10Oct 1, 2012Updated 13 years ago
- 双方向パストレーシングベースの物理ベースレンダラ。☆18Apr 4, 2022Updated 3 years ago
- A small library for working with OpenGL 4☆34Jul 23, 2016Updated 9 years ago
- ☆91Jun 5, 2017Updated 8 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11May 26, 2020Updated 5 years ago
- ☆14Sep 13, 2016Updated 9 years ago
- Processing code written for teaching purposes, often data and geometry-related☆33Jul 18, 2014Updated 11 years ago
- GPU-accelerated path tracer☆10Dec 10, 2015Updated 10 years ago
- A simple command-line utility to convert Autodesk FBX files to a custom JSON format.☆13Mar 27, 2013Updated 12 years ago
- a small 20k win32/opengl intro released at breakpoint 2005☆19May 11, 2012Updated 13 years ago
- しょっぱ!☆13Jul 23, 2021Updated 4 years ago
- ☆11Jun 16, 2022Updated 3 years ago
- Parallel Stable Sort☆15Oct 11, 2015Updated 10 years ago
- Dimensional correctness☆11Jul 13, 2025Updated 8 months ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Apr 3, 2017Updated 8 years ago
- glTF - the runtime asset format for WebGL, OpenGL ES, and OpenGL.☆13Apr 15, 2024Updated last year
- Portable preprocessor macros to detect the target platform configuration.☆19Apr 19, 2010Updated 15 years ago
- Experimentations with distributed tasks for a game engine☆12Jul 20, 2012Updated 13 years ago
- Wavelet based surface reconstruction☆13Mar 12, 2010Updated 16 years ago
- Source code for the light scattering sample☆97Jun 5, 2017Updated 8 years ago
- Extending IndexBufferCompression to also support vertex compression.☆18May 3, 2015Updated 10 years ago
- GigaVoxels + Sparse Textures☆14Dec 13, 2012Updated 13 years ago
- A path tracing implementation to efficiently handle memory access to large data sets☆10Sep 27, 2015Updated 10 years ago
- Godot port of Kate Compton's Tracery text expansion library based on the Python version by Allison Parrish☆12Aug 18, 2019Updated 6 years ago
- Integrates Ogre3D 1.9 and PolyVox using a simple sphere example.☆14Apr 3, 2015Updated 10 years ago