erich666 / StandardProceduralDatabases
This software is meant to act as a set of basic test images for ray tracing algorithms.
☆14Updated 3 years ago
Alternatives and similar repositories for StandardProceduralDatabases:
Users that are interested in StandardProceduralDatabases are comparing it to the libraries listed below
- import of nvidia-texture-tools from Google Code☆22Updated 11 years ago
- collection of tiny OpenGL demos☆63Updated 11 years ago
- GPU-accelerated path tracer☆10Updated 9 years ago
- ☆18Updated 8 years ago
- A CUDA based, realtime interactive pathtracer☆26Updated 7 years ago
- Funky cross-platform game engine used by Funktronic Labs☆24Updated 11 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- #include <engine>☆40Updated 6 years ago
- Physically based camera☆8Updated 9 years ago
- A minimalistic, dependency-free C++ path tracer☆22Updated 9 years ago
- Antialiasing algorithm☆12Updated 8 years ago
- Simple voxelizer make use of CPU SIMD units☆2Updated 4 years ago
- ☆15Updated 8 years ago
- A simple command-line utility for inspecting texture file header data☆14Updated 8 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11Updated 4 years ago
- ☆13Updated 8 years ago
- A collection of C++ libraries and tools for games and applications.☆23Updated 4 years ago
- A small library for working with OpenGL 4☆34Updated 8 years ago
- ☆26Updated 9 years ago
- implementation of safegi: an rendering system with dimensional analysis.☆31Updated 12 years ago
- Photorealistic physically-based renderer☆43Updated 8 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆20Updated 8 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 7 years ago
- Experimentations with distributed tasks for a game engine☆12Updated 12 years ago
- RichieSam's Adventures in Path Tracing☆20Updated 9 years ago
- Extending IndexBufferCompression to also support vertex compression.☆17Updated 9 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 8 years ago
- ☆18Updated 9 years ago
- glTF - the runtime asset format for WebGL, OpenGL ES, and OpenGL.☆13Updated 10 months ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Updated 8 years ago