CedricGuillemet / Kapsul3DLinks
Kapsul 3D modeler 1999-2002
☆14Updated 7 years ago
Alternatives and similar repositories for Kapsul3D
Users that are interested in Kapsul3D are comparing it to the libraries listed below
Sorting:
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- ☆33Updated 3 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- #include <engine>☆40Updated 6 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- Various experiments with raytracing and raymarching☆56Updated 4 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- Demoscene graphics engine.☆60Updated 5 years ago
- Vulkan Renderer☆31Updated last year
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- ☆18Updated 9 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Fast translucent object rendering with GLSL.☆21Updated 9 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Global illumination rendering engine☆29Updated 3 weeks ago
- A real-time interactive progressive path tracer on the GPU.☆32Updated 4 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated 2 years ago
- shd shader generator☆10Updated 7 years ago
- SSE Frustum Culling Demo☆72Updated 4 years ago
- toy C++ Vulkan library☆49Updated 7 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 8 years ago