pjako / shd_sokolLinks
shd shader generator
☆10Updated 7 years ago
Alternatives and similar repositories for shd_sokol
Users that are interested in shd_sokol are comparing it to the libraries listed below
Sorting:
- A one-stop font atlas generator☆14Updated 7 years ago
- ☆10Updated 7 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- ☆12Updated 8 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- ☆32Updated 3 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- ☆28Updated 7 years ago
- iji2dgrid is a grid that can be used to accelerate broadphase queries, or for coarse collision detection.☆14Updated 7 years ago
- TinySHRot, header-only C89 spherical harmonics rotation codes.☆16Updated 6 years ago
- A simple command-line utility for inspecting texture file header data☆14Updated 9 years ago
- Kapsul 3D modeler 1999-2002☆14Updated 7 years ago
- Library for creating code/data breakpoints at runtime on Win32/Win64☆21Updated 10 years ago
- experimenting with Vulkan RTX☆10Updated 4 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- A 3D game engine that's written in C++ and uses OpenGL for graphics rendering.☆13Updated 6 years ago
- C/C++ Isosurface Extraction library☆13Updated 8 years ago
- [DEPRECATED] Virtual Machine for BlueByte☆9Updated 5 years ago
- ☆18Updated 8 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 9 years ago
- Single header SPIR-V compressor for C and C++☆31Updated 8 years ago
- Automatically exported from code.google.com/p/eight☆12Updated 8 years ago
- Single file, STB-style, "lib" to generate uuid:s.☆29Updated 8 years ago
- Simple Vulkan demo program☆14Updated 6 years ago
- GameDev framework under heavy development used as a personal test bed for rendering techniques and game mechanics. Have a look around. Yo…