Small code to write OpenEXR images
☆61Oct 25, 2022Updated 3 years ago
Alternatives and similar repositories for miniexr
Users that are interested in miniexr are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A tool to convert Polynomial Texture Maps into regular bitmaps☆17Apr 28, 2016Updated 9 years ago
- Tiny OpenEXR image loader/saver library☆808Apr 7, 2026Updated last week
- An SDF path tracer☆24Apr 1, 2018Updated 8 years ago
- Documenting Wasm SIMD performance☆38Jun 8, 2020Updated 5 years ago
- Simple image viewer based on DirectXTex☆43Dec 12, 2017Updated 8 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Sep 28, 2017Updated 8 years ago
- A toy game engine written in C for prototyping and goofing around.☆13Jun 14, 2023Updated 2 years ago
- Source code of the visualHUD - online HUD generator for Quake Live☆10May 11, 2024Updated last year
- Reflection and serialization in C++☆11Jul 1, 2016Updated 9 years ago
- Game Closure Image Format☆91Apr 20, 2017Updated 8 years ago
- Utility to sign DXIL code after compilation☆22Feb 18, 2019Updated 7 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Aug 17, 2018Updated 7 years ago
- Old C++ version of Psychopath.☆57Jun 11, 2017Updated 8 years ago
- GLSL shader live-reloading☆69Jul 27, 2017Updated 8 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Little bit of fun to see if I could create something similar to MegaTextures found in Quake Wars.☆22Aug 7, 2015Updated 10 years ago
- Signed Distance Function Sculpting☆53Sep 30, 2017Updated 8 years ago
- small collection of directory related functions.☆14Dec 5, 2020Updated 5 years ago
- Broad-phase optimizations.☆11Feb 26, 2017Updated 9 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Apr 10, 2011Updated 15 years ago
- Low-Resolution Rendering Sample☆64Sep 14, 2015Updated 10 years ago
- 🧢 Get Pokemon data on the command line. Built in Rust.☆16Sep 1, 2021Updated 4 years ago
- ☆11Aug 1, 2021Updated 4 years ago
- GPU-accelerated path tracer☆13Sep 30, 2015Updated 10 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Single file, header-only .OBJ mesh loader with zero dependancies☆50Jan 18, 2016Updated 10 years ago
- GPU-accelerated path tracer☆10Dec 10, 2015Updated 10 years ago
- ☆44Aug 27, 2018Updated 7 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Sep 27, 2014Updated 11 years ago
- C99 heightmap utilities.☆489Apr 27, 2021Updated 4 years ago
- DFG LUT generator☆56Nov 7, 2017Updated 8 years ago
- lightweight json parser in c☆16Nov 9, 2018Updated 7 years ago
- ☆20Jan 23, 2012Updated 14 years ago
- Mallie, bootstrap for your own ray tracer.☆57Mar 14, 2017Updated 9 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- A C++ implementation of Walker's Alias Method for quickly sampling from an array with a given probability distribution☆10Mar 16, 2016Updated 10 years ago
- SPMD in C++☆68Apr 29, 2020Updated 5 years ago
- Pyramid Shader Analyzer☆315Mar 20, 2019Updated 7 years ago
- Small library for distributing uniformly-generated uint32_t values (such as from an RNG) over a wide variety of types, shapes, and ranges…☆19Dec 1, 2025Updated 4 months ago
- An attempt to port BC7E texture compressor to a GPU compute shader☆20Jan 10, 2021Updated 5 years ago
- [Inactive] Public domain implementations of core RFC specifications for C++14.☆13Mar 9, 2015Updated 11 years ago
- Presentation deck for a HDRP talk at CEDEC 2018☆17Aug 22, 2018Updated 7 years ago