Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
☆334Sep 20, 2026Updated this week
Alternatives and similar repositories for HIPRT-Path-Tracer
Users that are interested in HIPRT-Path-Tracer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Real-time Direct3D 12 path tracer☆392Oct 25, 2025Updated 10 months ago
- Embeddable physically based renderer☆551Updated this week
- Vulkan Path Tracer. Physically based path tracer made in Vulkan with Ray Tracing Pipeline.☆452Aug 17, 2026Updated last month
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆600Sep 8, 2026Updated last week
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆1,022Aug 7, 2025Updated last year
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- GPU Raytracer from scratch in C++/CUDA☆987Jul 21, 2022Updated 4 years ago
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆423Sep 9, 2026Updated last week
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆845Dec 8, 2025Updated 9 months ago
- Personal hobby project to experiment with various rendering techniques.☆814Apr 19, 2026Updated 5 months ago
- Adobe's reference implementation of the OpenPBR BSDF☆409Aug 24, 2026Updated 3 weeks ago
- Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-sou…☆421Updated this week
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆69Jul 13, 2026Updated 2 months ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,058Feb 9, 2024Updated 2 years ago
- Real-time path tracing library and sample☆1,020Mar 19, 2026Updated 6 months ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆61Dec 22, 2024Updated last year
- NVIDIA Real-time Denoising (NRD) library☆852Updated this week
- Physically-based CPU and GPU ray-tracer☆371Updated this week
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆534Jul 20, 2025Updated last year
- DX12 Path Tracer with ShaderToy interop☆46Jan 13, 2025Updated last year
- Zodiac Engine (ZEngine) — open-source 3D rendering engine in C++20 with Vulkan☆457Updated this week
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆197Sep 11, 2026Updated last week
- Single-header dependency-free BVH construction and traversal library.☆1,180Updated this week
- Modern cross-platform graphics engine written in C++☆548Jun 8, 2026Updated 3 months ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- SH for HLSL 2021☆245Mar 1, 2025Updated last year
- My toy engine, mainly for rendering experiment and prototyping.☆317Updated this week
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆26Jul 28, 2025Updated last year
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆630Jan 14, 2025Updated last year
- A wave-optical path tracer☆182Apr 4, 2026Updated 5 months ago
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆717Updated this week
- Surfel Radiance Cascades Diffuse Global Illumination (SRC-DGI)☆223Aug 10, 2026Updated last month
- gkNextEngine: cross platform 3D game engine written in modern c++ and vulkan with modern rendering features.☆241Updated this week
- An educational path tracer written in C using Vulkan to supplement a lecture series on path tracing.☆126Jun 20, 2026Updated 3 months ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- This is my experiments with BVH build algorithms on GPU.☆57Oct 14, 2024Updated last year
- Demo project for the leb3D structure for path tracing☆25Aug 10, 2025Updated last year
- Interactive pathtracing engine using the Vulkan API.☆70Mar 10, 2026Updated 6 months ago
- CUDA Toy Offline Renderer☆37Jul 21, 2026Updated 2 months ago
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆772Oct 19, 2025Updated 11 months ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,585May 29, 2022Updated 4 years ago
- Hydra-enabled GPU path tracer that supports MaterialX and MDL☆331Aug 2, 2026Updated last month