An order-independent transparency demo framework, including optimizations and benchmark support.
☆34Apr 23, 2016Updated 9 years ago
Alternatives and similar repositories for oit
Users that are interested in oit are comparing it to the libraries listed below
Sorting:
- etc texture decoder☆20May 31, 2019Updated 6 years ago
- Texture Compression Techniques in DuckTales Remastered☆17Jul 11, 2016Updated 9 years ago
- Pathtracer pet project. Follow the interesting bits of its development in my blog.☆12Oct 4, 2023Updated 2 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Dec 29, 2017Updated 8 years ago
- C library for accessing assets (read-only data) from many different sources, with an fopen/fread-like API.☆17Mar 28, 2023Updated 2 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Nov 13, 2016Updated 9 years ago
- SIMD-optimized math library in C++☆24Apr 28, 2018Updated 7 years ago
- Interactive ARAP Mesh Deformer☆18Mar 26, 2024Updated last year
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11May 26, 2020Updated 5 years ago
- A simple, header-only match maker(match making) implementation for C++.☆19Aug 12, 2018Updated 7 years ago
- A collection of header files that can ease OpenGL programming☆29Feb 28, 2021Updated 4 years ago
- Trying to trim down the size of my Vulkan repo...☆29Sep 7, 2017Updated 8 years ago
- A database inspired entity-component system for computer games☆14Apr 26, 2021Updated 4 years ago
- Python-like 'enumerate' for C++☆28Feb 21, 2021Updated 5 years ago
- A simple feature-preserving isotropic remesher based on edge flips, edge collapses and vertex repositioning☆53Jul 31, 2024Updated last year
- Toy CPU and GPU implementations of the Slug rendering algorithm☆135Apr 10, 2019Updated 6 years ago
- Experimentation framework for real-time light culling☆31Jul 23, 2019Updated 6 years ago
- best CPU/GPU sparse solver for large sparse matrices☆21Oct 5, 2021Updated 4 years ago
- rex engine and game☆15Dec 5, 2021Updated 4 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Aug 30, 2016Updated 9 years ago
- A set of reusable C++ classes for concurrent tasks☆36Apr 21, 2013Updated 12 years ago
- a collection of handle/id allocators☆20Feb 29, 2024Updated last year
- A simple scene graph for OpenGL 3. Uses glm.☆20Feb 5, 2022Updated 4 years ago
- a binary format for baked (bak3d) 3d files☆19Dec 1, 2015Updated 10 years ago
- "Deboostified" version of boost.context (coroutines), Plain and simple C API for context switching. Easy build on multiple platforms.☆96Dec 10, 2025Updated 2 months ago
- C/C++ compiler vendor and features detection.☆41Oct 19, 2017Updated 8 years ago
- A live reloading C++ shader environment for learning about the graphics pipeline☆22Aug 14, 2023Updated 2 years ago
- Realtime DXT compressor and optimizer☆20Apr 9, 2015Updated 10 years ago
- Lightweight, performance oriented, Core library for 'C' programmers☆56Aug 10, 2015Updated 10 years ago
- 🔺 Fast polygon triangulation library based on Seidel's algorithm.☆43Oct 30, 2025Updated 3 months ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆120Apr 30, 2019Updated 6 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Dec 12, 2016Updated 9 years ago
- Minimal C port of UTF8-CPP☆12Jun 2, 2019Updated 6 years ago
- Our Game Engine☆10Dec 1, 2016Updated 9 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Jul 14, 2021Updated 4 years ago
- Immediate Mode Debug Draw library☆42Nov 11, 2019Updated 6 years ago
- A single header library for managing game entity hierarchies.☆43Nov 13, 2020Updated 5 years ago
- Simple category-based logger generator for C/C++☆10Oct 23, 2016Updated 9 years ago
- Simple viewer for Seene captured shots☆12Apr 29, 2017Updated 8 years ago