chrisloop / ToonLandscape3Links
☆79Updated 5 years ago
Alternatives and similar repositories for ToonLandscape3
Users that are interested in ToonLandscape3 are comparing it to the libraries listed below
Sorting:
- ☆52Updated 5 years ago
- ☆63Updated 4 years ago
- Edge detection - depth/normals, depth fade, normal map influence☆63Updated 4 years ago
- ☆45Updated 5 years ago
- Biplanar mapping shader for Unity☆107Updated 4 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 8 years ago
- ☆103Updated 4 years ago
- A bezier Spline system for Unity.☆110Updated 6 years ago
- ☆49Updated 4 years ago
- Enhanced Texture Previewer for Unity☆75Updated 5 years ago
- A Unity port of Brunetons improved atmospheric scattering☆125Updated 6 years ago
- This is companion repository with shaders and scripts for my site.☆44Updated 3 years ago
- Distortion FX in Unity's Post-processing Stack v2.☆82Updated 6 years ago
- A study of screenspace rain impacts in Breath of the Wild☆81Updated 8 years ago
- Custom Unity Shader Graph nodes for retrieval of light information as well as Lambert and Specular Blinn-Phong with support for additiona…☆55Updated 6 years ago
- Geometry grass shader for unity.☆89Updated 4 years ago
- ☆103Updated 4 years ago
- A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.☆105Updated 3 years ago
- Unity Shader experiment☆68Updated 7 years ago
- A pre-calculated Portal visibility system for Unity.☆143Updated 6 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- Vertex animation with C# Job System and new Mesh API☆112Updated 5 years ago
- ☆32Updated 3 years ago
- Example Project that demos how to make a comic book style shader with Shader Graph☆57Updated 4 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆88Updated 5 years ago
- Experiments with Unity's scriptable rendering pipeline.☆32Updated 6 years ago
- ☆173Updated 4 years ago
- Gaussian blur filter example☆65Updated 8 years ago
- ☆63Updated 10 years ago
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76Updated 5 years ago