chrisloop / HDRP2020Toon2Links
Edge detection - depth/normals, depth fade, normal map influence
☆63Updated 4 years ago
Alternatives and similar repositories for HDRP2020Toon2
Users that are interested in HDRP2020Toon2 are comparing it to the libraries listed below
Sorting:
- Node library for ShaderGraph☆35Updated 4 years ago
- ☆32Updated 3 years ago
- ☆49Updated 4 years ago
- ☆79Updated 5 years ago
- A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor☆106Updated 2 years ago
- ☆62Updated 5 years ago
- Biplanar mapping shader for Unity☆104Updated 4 years ago
- ☆45Updated 4 years ago
- Unity Shadow Dithering, filter for hiding low resolution shadow maps☆65Updated 7 years ago
- Screenshots a Shader Graph in multiple sections, stitches them together and saves the result as a PNG☆123Updated 3 years ago
- Rendering decals to an offscreen buffer in URP for shader effects☆43Updated 3 years ago
- Some Unity utilities (UV tools, resource checker etc) packaged for Unity's Package Manager☆76Updated 8 months ago
- Unity 2019.3.0f1. ShaderGraph Post processing for outlines, ripples. Custom lighting with hatching☆48Updated 5 years ago
- A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader☆93Updated last year
- ☆70Updated last year
- Baking run-time shaders into textures in Unity☆111Updated 5 years ago
- ☆103Updated 4 years ago
- A periodical texturing in Unity☆71Updated 2 years ago
- ☆103Updated 4 years ago
- Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader☆71Updated 4 years ago
- Signed Distance Field (SDF) texture generator for Unity.☆87Updated 6 months ago
- ☆52Updated 4 years ago
- A project containing samples showing the differences in implementation between uGUI and UIToolkit using the same UI references☆61Updated last year
- Testing Post Processed Fog in Unity Universal Render Pipeline☆102Updated 5 years ago
- ☆32Updated 2 years ago
- ☆63Updated 4 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆51Updated 2 years ago
- Geometry grass shader for unity.☆88Updated 4 years ago
- Distortion FX in Unity's Post-processing Stack v2.☆81Updated 6 years ago
- A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.☆101Updated 3 years ago