ddiakopoulos / sandboxLinks
[deprecated] merged into https://github.com/ddiakopoulos/polymer
☆159Updated 7 years ago
Alternatives and similar repositories for sandbox
Users that are interested in sandbox are comparing it to the libraries listed below
Sorting:
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- GLSL shader live-reloading☆70Updated 7 years ago
- collection of tiny OpenGL demos☆64Updated 12 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Modern C++ swizzling header-only library☆191Updated last year
- A minimal geometry editing UI based on IMGUI☆112Updated 5 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Minimalistic Vulkan engine for fast propotyping.☆41Updated 3 years ago
- An abstract graphics API library☆122Updated 6 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- Minimalistic image loader library for GL projects☆64Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- ☆49Updated 7 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆32Updated 7 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆121Updated 6 years ago
- Collection of Simplex Noise functions☆135Updated 5 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆82Updated 5 years ago
- Clustered forward rendering demo with Vulkan☆57Updated 7 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- Fiber-based job system with extremely simple API☆81Updated 4 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 5 years ago
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆119Updated 2 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆92Updated 8 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆114Updated 7 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆97Updated 8 years ago
- Single file, header-only .OBJ mesh loader with zero dependancies☆50Updated 9 years ago
- Cute little deferred shading implementation.☆140Updated 6 years ago