ddiakopoulos / sandboxLinks
[deprecated] merged into https://github.com/ddiakopoulos/polymer
☆160Updated 7 years ago
Alternatives and similar repositories for sandbox
Users that are interested in sandbox are comparing it to the libraries listed below
Sorting:
- A particle engine running on the GPU, using c++14 and OpenGL 4.4.☆195Updated 6 months ago
- ☆141Updated 8 years ago
- GLSL shader live-reloading☆70Updated 8 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- A 2D constrained Delaunay triangulation library☆80Updated 7 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 8 years ago
- et-engine☆68Updated 3 years ago
- OpenGL 4 Graphics Engine☆142Updated 9 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆121Updated 6 years ago
- Depth-of-field implemented with a summed area table☆48Updated 8 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆80Updated 8 years ago
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 6 years ago
- #include <engine>☆40Updated 6 years ago
- Cross-platform rendering library.☆10Updated 7 years ago
- High dynamic range rendering, with lens flare approximation and bloom☆78Updated last year
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆168Updated 11 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Collection of Simplex Noise functions☆135Updated 5 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- An order-independent transparency demo framework, including optimizations and benchmark support.☆34Updated 9 years ago
- ☆95Updated 7 years ago
- collection of tiny OpenGL demos☆64Updated 12 years ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆33Updated 7 years ago
- Tone Mapper☆72Updated 3 months ago