ddiakopoulos / sandboxLinks
[deprecated] merged into https://github.com/ddiakopoulos/polymer
☆160Updated 7 years ago
Alternatives and similar repositories for sandbox
Users that are interested in sandbox are comparing it to the libraries listed below
Sorting:
- GLSL shader live-reloading☆70Updated 7 years ago
- A 2D constrained Delaunay triangulation library☆80Updated 7 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- ☆141Updated 8 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- et-engine☆68Updated 3 years ago
- A particle engine running on the GPU, using c++14 and OpenGL 4.4.☆195Updated 5 months ago
- Depth-of-field implemented with a summed area table☆48Updated 8 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 8 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆118Updated 8 years ago
- High dynamic range rendering, with lens flare approximation and bloom☆78Updated last year
- Demoscene graphics engine.☆59Updated 4 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Cross-platform rendering library.☆10Updated 7 years ago
- Minimalistic Vulkan engine for fast propotyping.☆41Updated 3 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- Mallie, bootstrap for your own ray tracer.☆57Updated 8 years ago
- ☆49Updated 7 years ago
- collection of tiny OpenGL demos☆64Updated 12 years ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- ☆95Updated 7 years ago
- Collection of Simplex Noise functions☆135Updated 5 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆168Updated 11 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- Tone Mapper☆72Updated 3 months ago
- Small code to write OpenEXR images☆59Updated 2 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆92Updated 8 years ago