joesfer / voxelToy
OpenGL-based voxel renderer
☆65Updated 9 years ago
Alternatives and similar repositories for voxelToy:
Users that are interested in voxelToy are comparing it to the libraries listed below
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 7 years ago
- 3D painting tool☆38Updated 11 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 7 years ago
- This is a physically based real-time renderer made for learning purposes.☆88Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 11 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 4 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 4 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- Physically Based Rendering With OpenGL (Attempt)☆49Updated 5 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆50Updated 6 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆42Updated 5 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 6 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 7 years ago
- ☆31Updated 6 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆39Updated 7 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 6 years ago
- Sample for the Voxels library☆36Updated 10 years ago
- A library of distance and occlusion generation routines☆112Updated 5 years ago
- A CPU Raytracer☆27Updated 8 years ago
- CUDA based Voxel Raycasting - Paper: Efficient, High-Quality, GPU-Based Visualization of Voxelized Surface Data☆39Updated 9 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆36Updated 6 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 3 years ago
- ☆28Updated 5 years ago
- Demoscene graphics engine.☆59Updated 4 years ago