OpenGL sample on various rendering approaches for typical CAD scenes
☆169Jun 28, 2024Updated 2 years ago
Alternatives and similar repositories for gl_cadscene_rendertechniques
Users that are interested in gl_cadscene_rendertechniques are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- OpenGL and Vulkan comparison on rendering a CAD scene using various techniques☆168Jan 31, 2025Updated last year
- OpenGL sample for NV_command_list☆116Jan 17, 2024Updated 2 years ago
- OpenGL sample for shader-based occlusion culling☆562Jan 17, 2024Updated 2 years ago
- GPU classifies how to render millions of particles☆74Jan 17, 2024Updated 2 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆375Jan 17, 2024Updated 2 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Vulkan sample showing a high quality super-sampled rendering☆65Jan 31, 2025Updated last year
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 11 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆171Sep 29, 2013Updated 12 years ago
- Thin wrapper around Cmft for use with Cinder☆12Oct 26, 2016Updated 9 years ago
- ☆33May 2, 2022Updated 4 years ago
- Simple vulkan rendering example.☆210Jan 31, 2025Updated last year
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆460Jan 30, 2024Updated 2 years ago
- C utility modules for 3D graphics using OpenGL☆25Dec 29, 2014Updated 11 years ago
- OpenGL sample for the new GL_NVX_linked_gpu_multicast extension☆26Jan 17, 2024Updated 2 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Mar 3, 2017Updated 9 years ago
- Vulkan sample rendering 3D with 'worker-threads'☆87Jan 31, 2025Updated last year
- Implement some RTR and PBR papers☆48Jul 8, 2017Updated 9 years ago
- nvpro-pipeline is a research rendering pipeline☆213Jun 14, 2021Updated 5 years ago
- Fast translucent object rendering with GLSL.☆21Jul 10, 2016Updated 10 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆412Jan 3, 2023Updated 3 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Dec 12, 2016Updated 9 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆16Mar 30, 2016Updated 10 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆38Jan 25, 2018Updated 8 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Source code for OpenGL Insights☆670Jun 21, 2022Updated 4 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Feb 14, 2017Updated 9 years ago
- Simple Delaunay triangulator for Cinder based on ofxDelaunay and Paul Bourke's paper☆18May 3, 2015Updated 11 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆47Apr 9, 2019Updated 7 years ago
- A Vulkan implementation of real-time PBR renderer☆392Mar 30, 2017Updated 9 years ago
- Adaptive Screen Space Ambient Occlusion☆256Jan 3, 2023Updated 3 years ago
- A Cinder block for dealing with geographic coordinates☆10Feb 6, 2020Updated 6 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆691Sep 2, 2025Updated 11 months ago
- Open Source occlusion culling engine for 3D Scenes☆104Jun 25, 2014Updated 12 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆62Sep 18, 2017Updated 8 years ago
- ☆478Oct 13, 2022Updated 3 years ago
- GPU-based Forward+ renderer☆570Jan 9, 2020Updated 6 years ago
- Grass rendering using geometry instancing in Direct3D 10.☆16May 1, 2017Updated 9 years ago
- A GLSL 4.5 parser written in C with flex & bison☆40Nov 10, 2018Updated 7 years ago
- LibVT is a library implementing "virtual texturing".☆121Sep 25, 2015Updated 10 years ago
- Indirect Occlusion Culling☆23Feb 25, 2017Updated 9 years ago