OpenGL sample on various rendering approaches for typical CAD scenes
☆167Jun 28, 2024Updated last year
Alternatives and similar repositories for gl_cadscene_rendertechniques
Users that are interested in gl_cadscene_rendertechniques are comparing it to the libraries listed below
Sorting:
- OpenGL and Vulkan comparison on rendering a CAD scene using various techniques☆168Jan 31, 2025Updated last year
- OpenGL sample for NV_command_list☆115Jan 17, 2024Updated 2 years ago
- GPU classifies how to render millions of particles☆74Jan 17, 2024Updated 2 years ago
- OpenGL sample for shader-based occlusion culling☆560Jan 17, 2024Updated 2 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆370Jan 17, 2024Updated 2 years ago
- Vulkan sample showing a high quality super-sampled rendering☆65Jan 31, 2025Updated last year
- Thin wrapper around Cmft for use with Cinder☆12Oct 26, 2016Updated 9 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆171Sep 29, 2013Updated 12 years ago
- Fast translucent object rendering with GLSL.☆21Jul 10, 2016Updated 9 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 10 years ago
- Simple vulkan rendering example.☆212Jan 31, 2025Updated last year
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆16Mar 30, 2016Updated 9 years ago
- ☆33May 2, 2022Updated 3 years ago
- A Cinder block for dealing with geographic coordinates☆10Feb 6, 2020Updated 6 years ago
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆448Jan 30, 2024Updated 2 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆408Jan 3, 2023Updated 3 years ago
- Simple Delaunay triangulator for Cinder based on ofxDelaunay and Paul Bourke's paper☆18May 3, 2015Updated 10 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Mar 3, 2017Updated 8 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆38Jan 25, 2018Updated 8 years ago
- OpenGL sample for the new GL_NVX_linked_gpu_multicast extension☆26Jan 17, 2024Updated 2 years ago
- nvpro-pipeline is a research rendering pipeline☆211Jun 14, 2021Updated 4 years ago
- Implement some RTR and PBR papers☆48Jul 8, 2017Updated 8 years ago
- Open Source occlusion culling engine for 3D Scenes☆104Jun 25, 2014Updated 11 years ago
- ☆477Oct 13, 2022Updated 3 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Feb 14, 2017Updated 9 years ago
- Vulkan sample rendering 3D with 'worker-threads'☆87Jan 31, 2025Updated last year
- Indirect Occlusion Culling☆23Feb 25, 2017Updated 9 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Sep 18, 2017Updated 8 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Dec 12, 2016Updated 9 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆664Sep 2, 2025Updated 5 months ago
- A GLSL 4.5 parser written in C with flex & bison☆40Nov 10, 2018Updated 7 years ago
- Adaptive Screen Space Ambient Occlusion☆256Jan 3, 2023Updated 3 years ago
- Demo application showing capabilities of persistent and coherent buffer mapping in OpenGL.☆24Apr 27, 2016Updated 9 years ago
- A Vulkan implementation of real-time PBR renderer☆392Mar 30, 2017Updated 8 years ago
- glTF Spec for Cinder☆15Sep 1, 2017Updated 8 years ago
- C utility modules for 3D graphics using OpenGL☆25Dec 29, 2014Updated 11 years ago
- LibVT is a library implementing "virtual texturing".☆121Sep 25, 2015Updated 10 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆47Apr 9, 2019Updated 6 years ago
- Shadow mapping implementation with Qt5 and OpenGL☆25Sep 9, 2016Updated 9 years ago