prideout / recipesLinks
collection of tiny OpenGL demos
☆64Updated 12 years ago
Alternatives and similar repositories for recipes
Users that are interested in recipes are comparing it to the libraries listed below
Sorting:
- Various experiments with raytracing and raymarching☆56Updated 3 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 8 years ago
- GLSL shader live-reloading☆70Updated 7 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆160Updated 7 years ago
- Software rasterizer based on Larrabee's☆43Updated 8 years ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Octree/BVH: building and traversal (for fast ray-triangle-intersection)☆78Updated 11 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆92Updated 8 years ago
- Mallie, bootstrap for your own ray tracer.☆57Updated 8 years ago
- Shadow mapping implementation with Qt5 and OpenGL☆25Updated 8 years ago
- toy C++ Vulkan library☆49Updated 6 years ago
- Depth-of-field implemented with a summed area table☆48Updated 8 years ago
- Software rasterization occlusion culling library☆38Updated 9 years ago
- Single-file binary FBX importer.☆54Updated 7 years ago
- Minimalistic image loader library for GL projects☆65Updated 7 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- An order-independent transparency demo framework, including optimizations and benchmark support.☆34Updated 9 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- A 2D constrained Delaunay triangulation library☆80Updated 7 years ago
- Excessive Engine - A Game Engine With Excessive Power For Indies & Professionals☆39Updated 8 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆118Updated 8 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- Single file, header-only .OBJ mesh loader with zero dependancies☆50Updated 9 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Minimalistic Vulkan engine for fast propotyping.☆41Updated 3 years ago