McNopper / GraphicsEngineLinks
OpenGL 4 Graphics Engine
☆142Updated 9 years ago
Alternatives and similar repositories for GraphicsEngine
Users that are interested in GraphicsEngine are comparing it to the libraries listed below
Sorting:
- OpenGL ES 3.0 Deferred Renderer☆144Updated 8 years ago
- Gizmo control library for 3D object manipulation (4x4 matrix)☆144Updated 13 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆115Updated 2 years ago
- My hobby project of learning graphics programming☆126Updated 2 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- nvpro-pipeline is a research rendering pipeline☆210Updated 4 years ago
- Cross-platform OpenGL demos☆167Updated 2 years ago
- Source code to pbrt, the ray tracer described in "Physically Based Rendering: From Theory To Implementation"☆84Updated 11 months ago
- Real-time global illumination☆113Updated 9 years ago
- A companion book for the recently released Vulkan API☆60Updated 9 years ago
- Vulkan sample rendering 3D with 'worker-threads'☆86Updated 5 months ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Source code for the light scattering sample☆98Updated 8 years ago
- HLSL Parser and GLSL code generator☆234Updated 11 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆97Updated 8 years ago
- Embree Example Renderer☆105Updated 8 years ago
- OpenGL Development Cookbook (book code with build and configuration fixes)☆61Updated 10 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆160Updated 7 years ago
- An abstract graphics API library☆122Updated 6 years ago
- Code for my tutorials on using GLFW3.☆40Updated 10 years ago
- OpenGL sample on various rendering approaches for typical CAD scenes☆161Updated last year
- Example projects for the bs::framework☆64Updated 2 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- A highly optimized CPU software rasterizer, which implements most of the common D3D pipeline stages.☆96Updated 6 years ago
- Next Generation Renderer for Cross Platform Engine Development☆144Updated 3 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Simple render engine for OpenGL☆63Updated 7 years ago
- ☆141Updated 8 years ago
- lucille global illumination renderer☆90Updated 16 years ago
- Physically Based Software Renderer☆113Updated 5 years ago