McNopper / GraphicsEngine
OpenGL 4 Graphics Engine
☆141Updated 8 years ago
Alternatives and similar repositories for GraphicsEngine:
Users that are interested in GraphicsEngine are comparing it to the libraries listed below
- nvpro-pipeline is a research rendering pipeline☆208Updated 3 years ago
- OpenGL ES 3.0 Deferred Renderer☆143Updated 7 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆159Updated 6 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆114Updated 2 years ago
- OpenGL sample on various rendering approaches for typical CAD scenes☆158Updated 7 months ago
- Source code for the light scattering sample☆97Updated 7 years ago
- This is the software repository for the book GPU Pro 6.☆230Updated 9 years ago
- Gizmo control library for 3D object manipulation (4x4 matrix)☆142Updated 13 years ago
- Lighthouse3d Very Simple Libs☆52Updated 6 years ago
- Simple graphics engine used as submodule in many of my projects☆61Updated 5 years ago
- Vulkan sample rendering 3D with 'worker-threads'☆86Updated 2 weeks ago
- OpenGL sample for NV_command_list☆112Updated last year
- OpenGL and Vulkan comparison on rendering a CAD scene using various techniques☆166Updated 2 weeks ago
- An abstract graphics API library☆121Updated 5 years ago
- Physically based renderer and simulation engine for real-time applications.☆42Updated 5 years ago
- Code for my tutorials on using GLFW3.☆38Updated 9 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 7 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- A simple but modern graphic engine☆86Updated 6 years ago
- Adaptive Screen Space Ambient Occlusion☆245Updated 2 years ago
- Real-time global illumination☆110Updated 9 years ago
- Cross-platform OpenGL demos☆168Updated 2 years ago
- A companion book for the recently released Vulkan API☆60Updated 8 years ago
- A small, reference GI renderer☆157Updated 7 years ago
- Source code repository for the Book GPU Pro 7☆281Updated 8 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆167Updated 11 years ago
- Simple render engine for OpenGL☆63Updated 7 years ago
- Real-time rendering research framework☆218Updated 7 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆240Updated 2 years ago
- Qt + Vulkan Nbody Demo☆83Updated 6 years ago