FakeTruth / SkeletalAnimation
Simple C++ implementation of skeletal animation and software skinning
☆49Updated 9 years ago
Related projects ⓘ
Alternatives and complementary repositories for SkeletalAnimation
- Converting vertex meshes to voxel data and visualizing using VCT☆78Updated 7 years ago
- This is a physically based real-time renderer made for learning purposes.☆88Updated 7 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 4 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆62Updated 7 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆63Updated 7 years ago
- Example of blending 3D аnimation and using Assimp to load model/animations☆20Updated 9 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆59Updated 4 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 6 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 6 years ago
- Clustered forward rendering demo with Vulkan☆54Updated 6 years ago
- A Radiosity Implementation with Hemicubes and OpenGL☆19Updated 7 years ago
- Tiny Global Illumination OpenGL Renderer☆51Updated 8 years ago
- Real-time global illumination☆108Updated 8 years ago
- ☆92Updated 6 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆227Updated 7 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 4 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 9 years ago
- The Motion Toolkit is a collection of C++ class templates providing basic types for applications involving 3D geometry, kinematics and dy…☆95Updated 5 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 11 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆78Updated 5 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆96Updated 7 years ago
- ☆91Updated 7 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 4 years ago
- ☆40Updated 8 years ago
- Playground for messing around with bgfx and friends☆53Updated 5 years ago
- OpenGL 4 PBR engine☆27Updated 5 years ago
- ☆58Updated 5 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Updated 2 years ago