FakeTruth / SkeletalAnimationLinks
Simple C++ implementation of skeletal animation and software skinning
☆54Updated 10 years ago
Alternatives and similar repositories for SkeletalAnimation
Users that are interested in SkeletalAnimation are comparing it to the libraries listed below
Sorting:
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- GPU Texture Baking Tool☆116Updated 6 years ago
- Example of blending 3D аnimation and using Assimp to load model/animations☆20Updated 10 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆44Updated 3 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Physically Based Software Renderer☆114Updated 5 years ago
- Real-time global illumination☆114Updated 9 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆242Updated 8 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- A demo skeletal animation implementation using assimp, glm and modern opengl☆27Updated last year
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- A utility class which adds a way to include external files in a shader file.☆67Updated last year
- CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++☆107Updated 8 years ago
- A Radiosity Implementation with Hemicubes and OpenGL☆19Updated 8 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆66Updated 5 years ago
- Examples of normal shadow mapping (with PCF), VSM, and VSM together with a cubemap.☆58Updated 11 years ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆61Updated 8 months ago
- Real-time Animation and Rendering of Ocean Whitecaps☆83Updated 10 years ago
- assimp C++ OpenGL skeletal animation visual studio 2015 project☆56Updated 7 years ago
- Playground for messing around with bgfx and friends☆62Updated 6 years ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆67Updated 6 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Updated 8 years ago
- 3D Physics Engine.☆54Updated 9 years ago
- Tiny Global Illumination OpenGL Renderer☆52Updated 10 years ago
- CUDA version of my renderer (real-time raytracing!)☆66Updated 8 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Updated 6 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- ☆41Updated 9 years ago