orangeduck / Animation-Velocities
Source code for the article Propagating Velocities through Animation Systems
☆36Updated last year
Alternatives and similar repositories for Animation-Velocities:
Users that are interested in Animation-Velocities are comparing it to the libraries listed below
- Source code for the article "Creating Looping Animations from Motion Capture"☆60Updated last year
- Source code for the article "Joint Limits"☆81Updated 6 months ago
- Source code for the article "Animation Blend Spaces without Triangulation"☆35Updated 11 months ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆64Updated 5 years ago
- Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning wit…☆58Updated last year
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆55Updated last year
- ☆50Updated 3 months ago
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆29Updated 4 years ago
- Resolving of the Ubisoft La Forge Animation dataset onto a common skeleton☆41Updated 3 weeks ago
- Retargeting of the ZeroEGGs dataset onto a common character☆30Updated 3 weeks ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆35Updated 11 months ago
- Retargeting of the Motorica Dance dataset onto a common skeleton☆32Updated 3 weeks ago
- Implementation of the paper "Surface Maps via Adaptive Triangulations" (Eurographics 2023)☆49Updated last year
- MABA stable PD controller☆16Updated 4 years ago
- A hair strand rendering tool using the Dear ImGui.☆64Updated 6 months ago
- Source code for the article "Quaternion Weighted Average"☆32Updated 6 months ago
- ubisoft / ubisoft-laforge-face-editing-face-editing-using-part-based-optimization-of-the-latent-spaceFace Editing Using Part-Based Optimization of the Latent Space☆24Updated 8 months ago
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆35Updated last year
- Implementation of the Velocity Skinning algorithm in C++☆15Updated 8 months ago
- It's a GPU-based real time cloth simulator and interactive.☆94Updated 3 years ago
- Velocity Skinning - Replicability Stamp☆15Updated 3 years ago
- ☆78Updated 3 years ago
- Implementation of Le, Hodgins 2016 paper "Real-time Skeletal Skinning with Optimized Centers of Rotation"☆44Updated 8 years ago
- Code for paper "A Repulsive Force Unit for Garment Collision Handling in Neural Networks"☆35Updated 2 years ago
- ☆90Updated 4 months ago
- Repository for the SCA 2022 paper "Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices"☆65Updated 8 months ago
- Code base for the "Motion Matching for Responsive Animation For Digital Humans" project.☆22Updated last year
- A vector-quantized periodic autoencoder (VQ-PAE) for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]☆69Updated 3 months ago
- ☆31Updated 3 years ago
- Character Animation in Unity 3D using Deep Learning and Artificial Intelligence☆39Updated 6 years ago