orangeduck / Animation-VelocitiesLinks
Source code for the article Propagating Velocities through Animation Systems
☆38Updated last year
Alternatives and similar repositories for Animation-Velocities
Users that are interested in Animation-Velocities are comparing it to the libraries listed below
Sorting:
- Source code for the article "Creating Looping Animations from Motion Capture"☆62Updated last year
- Source code for the article "Joint Limits"☆84Updated last year
- Source code for the article "Animation Blend Spaces without Triangulation"☆36Updated last year
- An example raylib python application for viewing animation on the Geno character☆31Updated last month
- Implementation of the Velocity Skinning algorithm in C++☆17Updated last year
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆56Updated last year
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆30Updated 4 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆68Updated 6 years ago
- Code base for the "Motion Matching for Responsive Animation For Digital Humans" project.☆21Updated 2 years ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆39Updated last year
- ☆32Updated 4 years ago
- C++ sample project using Signed Heat Method implemented in geometry-central.☆57Updated 2 weeks ago
- ubisoft / ubisoft-laforge-face-editing-face-editing-using-part-based-optimization-of-the-latent-spaceFace Editing Using Part-Based Optimization of the Latent Space☆25Updated last year
- Source code for the article "Quaternion Weighted Average"☆35Updated last year
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆36Updated 2 years ago
- Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning wit…☆59Updated 6 months ago
- MABA stable PD controller☆16Updated 5 years ago
- Retargeting of the Motorica Dance dataset onto a common skeleton☆36Updated last month
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆95Updated 5 years ago
- The source code for the www.youtube.com/@JeromeEippers channel☆62Updated last week
- Retargeting of the 100STYLE dataset onto a common skeleton☆28Updated last month
- Implementation of the paper "Surface Maps via Adaptive Triangulations" (Eurographics 2023)☆57Updated 2 years ago
- Supplementary code for SIGGRAPH 2021 paper: Discovering Diverse Athletic Jumping Strategies☆61Updated 4 years ago
- It's a GPU-based real time cloth simulator and interactive.☆97Updated 4 years ago
- Source code for the article Tags, Ranges and Masks☆19Updated 3 years ago
- ☆128Updated 3 years ago
- ☆81Updated 4 years ago
- Retargeting of the ZeroEGGs dataset onto a common character☆38Updated last month
- Resolving of the Ubisoft La Forge Animation dataset onto a common skeleton☆64Updated last month
- Velocity Skinning - Replicability Stamp☆15Updated 4 years ago