orangeduck / Animation-Velocities
Source code for the article Propagating Velocities through Animation Systems
☆36Updated last year
Alternatives and similar repositories for Animation-Velocities:
Users that are interested in Animation-Velocities are comparing it to the libraries listed below
- Source code for the article "Creating Looping Animations from Motion Capture"☆59Updated last year
- Source code for the article "Joint Limits"☆81Updated 5 months ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆63Updated 5 years ago
- Source code for the article "Animation Blend Spaces without Triangulation"☆34Updated 10 months ago
- Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning wit…☆58Updated last year
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆55Updated 11 months ago
- Source code for the article "Quaternion Weighted Average"☆31Updated 5 months ago
- ubisoft / ubisoft-laforge-face-editing-face-editing-using-part-based-optimization-of-the-latent-spaceFace Editing Using Part-Based Optimization of the Latent Space☆24Updated 7 months ago
- Retargeting of the Motorica Dance dataset onto a common skeleton☆30Updated 2 months ago
- Resolving of the Ubisoft La Forge Animation dataset onto a common skeleton☆40Updated last month
- Retargeting of the ZeroEGGs dataset onto a common character☆30Updated 2 months ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆34Updated 10 months ago
- A hair strand rendering tool using the Dear ImGui.☆64Updated 5 months ago
- Implementation of the Velocity Skinning algorithm in C++☆15Updated 7 months ago
- ☆36Updated 2 years ago
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆29Updated 4 years ago
- Velocity Skinning - Replicability Stamp☆15Updated 3 years ago
- ☆50Updated 2 months ago
- Implementation of Le, Hodgins 2016 paper "Real-time Skeletal Skinning with Optimized Centers of Rotation"☆44Updated 8 years ago
- Extracts data from an fbx file☆41Updated last year
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆35Updated last year
- ☆63Updated 6 years ago
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆93Updated 4 years ago
- Character Animation in Unity 3D using Deep Learning and Artificial Intelligence☆39Updated 5 years ago
- Implementation of the paper "Surface Maps via Adaptive Triangulations" (Eurographics 2023)☆49Updated last year
- MABA stable PD controller☆16Updated 4 years ago
- Fast Quasi-Harmonic Weights for Geometric Data Interpolation.☆24Updated 9 months ago
- ☆127Updated 2 years ago
- ☆108Updated 5 years ago
- It's a GPU-based real time cloth simulator and interactive.☆94Updated 3 years ago