MFrankfort84 / mfssgi
☆68Updated last year
Alternatives and similar repositories for mfssgi:
Users that are interested in mfssgi are comparing it to the libraries listed below
- Volumetric Fog Package for URP Forward+☆88Updated this week
- Temporal AA solution for Unity's Universal render pipeline☆61Updated 2 years ago
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆68Updated last year
- A work in progress solution for capsule shadows in Unity.☆113Updated last year
- Extension of VAT shader form sideFX houdini with various utils for Unity☆77Updated 3 months ago
- A collection of URP shaders and render features.☆51Updated 2 years ago
- Use Unity's timeline to blend material properties☆75Updated last year
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆56Updated 2 years ago
- Cached Shadow Map Solution for Unity☆79Updated 3 years ago
- The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like…☆76Updated last year
- Way to customize how reflection probes are baked in Unity☆73Updated 6 years ago
- Node library for ShaderGraph☆34Updated 4 years ago
- Randomized Tiling for Unity ShaderGraph☆58Updated 4 years ago
- Signed Distance Field (SDF) texture generator for Unity.☆86Updated 5 months ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆66Updated last year
- Screenshots a Shader Graph in multiple sections, stitches them together and saves the result as a PNG☆123Updated 3 years ago
- A Unity package that includes a outline render feature for Unity 6 URP and rendergraph. Integrated with URP volume system. Perfect for fa…☆53Updated last month
- Use ShaderGraph as a texture creation tool!☆80Updated 11 months ago
- Planar reflections probe component for Unity☆97Updated last year
- Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader☆71Updated 4 years ago
- Mobile friendly Unity sand/snow shader using the Universal Render Pipeline - Uses Unity Version 2020.1.2f1☆69Updated 3 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆51Updated 2 years ago
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆79Updated 3 years ago
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- Rendering decals to an offscreen buffer in URP for shader effects☆43Updated 3 years ago
- Baking run-time shaders into textures in Unity☆109Updated 5 years ago
- ☆107Updated last year
- ComputeShader implementation trails for Unity☆140Updated 7 months ago
- Vehicle snow tracks shader graph test using unity "custom render texture", unable to get Graphics.Blit to work for a render texture/☆70Updated 5 years ago
- Shaders and VFX experimentation in URP and BIRP☆47Updated 2 years ago