MFrankfort84 / mfssgiLinks
☆72Updated last year
Alternatives and similar repositories for mfssgi
Users that are interested in mfssgi are comparing it to the libraries listed below
Sorting:
- Volumetric Fog Package for URP Forward+☆97Updated last week
- A work in progress solution for capsule shadows in Unity.☆119Updated last year
- Use Unity's timeline to blend material properties☆81Updated 2 years ago
- Temporal AA solution for Unity's Universal render pipeline☆62Updated 2 years ago
- A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor☆108Updated 2 years ago
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆73Updated last year
- A collection of URP shaders and render features.☆57Updated 3 years ago
- Way to customize how reflection probes are baked in Unity☆77Updated 6 years ago
- Extension of VAT shader form sideFX houdini with various utils for Unity☆78Updated 6 months ago
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆86Updated 4 years ago
- 📸🖼️ Screenshots a Shader Graph in multiple sections, stitches them together and saves the result as a PNG☆124Updated 4 years ago
- Unity Gradient Texture generator☆91Updated 8 months ago
- Baking run-time shaders into textures in Unity☆113Updated 5 years ago
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆57Updated 2 years ago
- ☆80Updated 3 years ago
- Use ShaderGraph as a texture creation tool!☆83Updated last year
- Planar reflections probe component for Unity☆103Updated 2 years ago
- Scripts useful when using LODs and lightmaps☆109Updated 4 years ago
- Cached Shadow Map Solution for Unity☆79Updated 3 years ago
- Screen space reflection for Unity 2022 and Unity6☆89Updated 7 months ago
- Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader☆71Updated 4 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆52Updated 2 years ago
- A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.☆103Updated 3 years ago
- Vehicle snow tracks shader graph test using unity "custom render texture", unable to get Graphics.Blit to work for a render texture/☆71Updated 5 years ago
- Unity URP AtmosphericFog☆78Updated 3 years ago
- This project use full FFT methods to make Ocean waves rendering with Tessellation shader☆81Updated 2 years ago
- The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like…☆78Updated 2 years ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆66Updated last year
- Mobile friendly Unity sand/snow shader using the Universal Render Pipeline - Uses Unity Version 2020.1.2f1☆69Updated 4 years ago
- Randomized Tiling for Unity ShaderGraph☆60Updated 4 years ago