JohannesDeml / Unity-Human-Skin-Shader-PC
A realistic & physically based human skin shader
☆24Updated 2 years ago
Alternatives and similar repositories for Unity-Human-Skin-Shader-PC:
Users that are interested in Unity-Human-Skin-Shader-PC are comparing it to the libraries listed below
- ground truth ambient occlusion in unity urp☆26Updated 2 years ago
- ☆34Updated 3 years ago
- URP Sea & Clouds & SkyFog☆47Updated last year
- Custom PBR Shader for Unity URP.☆30Updated last year
- Edge detection with Depth, Normal and MeshID.☆15Updated 4 months ago
- A simple implement of SSR in Unity URP.☆13Updated last year
- Separable Subsurface Scatter URP☆49Updated last year
- TAA Unity URP Project☆19Updated 2 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 3 years ago
- ☆20Updated last year
- 在unity演示 建场方式 与 简单距离场阴影☆34Updated 3 years ago
- Hextile is a method for avoiding repetition when tiling textures.☆19Updated 9 months ago
- My survey on fur rendering in unity URP.☆9Updated 2 years ago
- This is a technical project from the Final project of mine containing only the scripts, shaders about interatable wate, grass, and wind.☆65Updated last year
- The HairFX Custom ShaderGraph Shader for Universal RP☆36Updated 3 weeks ago
- Added support for real-time point light shadows of unity 2020 URP☆48Updated 3 years ago
- Kawase dual filter blur for Unity URP☆17Updated 2 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆52Updated last year
- Screen space global illumination implementation in Unity☆21Updated 2 years ago
- ☆17Updated 2 years ago
- ☆28Updated 7 years ago
- ☆31Updated 4 years ago
- Unity URP FBM Clouds shaders.☆17Updated 3 years ago
- Pre Integrated Skin Shader☆12Updated 5 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆36Updated 2 years ago
- ☆29Updated last year
- PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline.☆23Updated 2 years ago
- Procedural Grass System with Compute Shaders in Unity☆27Updated 2 years ago
- Using DrawMeshInstancedIndirect Draw 100000+ Grass☆29Updated 7 months ago