Zielon / PBRendererLinks
CPU Physically Based Path Tracer Engine
☆15Updated 4 years ago
Alternatives and similar repositories for PBRenderer
Users that are interested in PBRenderer are comparing it to the libraries listed below
Sorting:
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆41Updated 4 years ago
- GLSL Raytracer☆11Updated 11 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- A screen space sub-surface scattering demo implemented with vulkan api☆16Updated 6 years ago
- Instanced rendering of massive CAD models using shape matching☆20Updated 4 months ago
- Procedural 3D mesh generation tool☆20Updated 7 years ago
- A Simple and flexible half edge data structure☆18Updated 8 months ago
- OpenGL based 3D engine with a viewer API for pointcloud, surface meshes☆14Updated 2 years ago
- Currender: A CPU renderer for computer vision☆32Updated 6 years ago
- ☆62Updated 7 years ago
- Visual Computing Library☆20Updated this week
- Computer Graphics Assignment about Meshes☆27Updated 6 years ago
- Tutorials for the geometry-central geometry processing library.☆15Updated 5 years ago
- GPU Accelerated Rasterizer written in CUDA☆44Updated 8 years ago
- An interactive, physically-based cloth demo in C++ using OpenGL, GLUT, GLEW, and CMake☆13Updated 3 years ago
- 3D B-Spline renderer built with Qt, OpenGL and Eigen. Visualizes spline curves and control points in 3D.☆28Updated 5 months ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆40Updated 6 years ago
- An OpenGL mesh viewer with a GUI menu implemented with Qt based on C++.☆33Updated 3 years ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Updated 5 years ago
- A position-based physics engine☆18Updated 3 years ago
- TinyMesh is a light-weight mesh processing library in C/C++.☆99Updated 2 years ago
- OBJ model to 3D transparent texture converter☆40Updated 4 years ago
- Physically Based Rendering Scenes☆15Updated 4 years ago
- 3D Inverse Kinematics with Constraints and... GPU Ray Tracing!☆38Updated 6 years ago
- A 3D modeling software allowing free-form blending and topology changes☆22Updated 6 years ago
- ☆83Updated last year
- Voronoi-Based Foveated Volume Rendering☆10Updated 4 years ago
- ☆43Updated 3 years ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆44Updated 4 years ago
- A public domain/MIT header-only marching cube implementation in C++ without anything fancy.☆46Updated 2 years ago