Zielon / PBRendererLinks
CPU Physically Based Path Tracer Engine
☆13Updated 4 years ago
Alternatives and similar repositories for PBRenderer
Users that are interested in PBRenderer are comparing it to the libraries listed below
Sorting:
- ☆10Updated 4 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆40Updated 4 years ago
- A Simple and flexible half edge data structure☆18Updated 3 weeks ago
- GLSL Raytracer☆11Updated 10 years ago
- Procedural 3D mesh generation tool☆19Updated 7 years ago
- Volume Rendering with OpenGL and GLSL☆9Updated 10 years ago
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- Real-Time Example-Based Elastic Deformation [SCA 2012]☆16Updated 5 years ago
- ☆16Updated 4 years ago
- An Analytic Model for Full Spectral Sky-Dome Radiance☆13Updated 12 years ago
- ☆25Updated 6 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆54Updated 6 years ago
- A C++ implementation of Meshless Deformations Based on Shape Matching☆26Updated 10 years ago
- 3D Scalar field visualizer☆15Updated 4 years ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Updated 5 years ago
- A generic, modern and extensible numerical toolkit following the syntax and functionality of the GLSL shading language, but it packed wit…☆16Updated 9 months ago
- Real-time ray/pathtracing on GPU☆10Updated 6 years ago
- ☆63Updated 6 years ago
- UGU: Unclearness Geometry Utility☆40Updated last week
- Tutorials for the geometry-central geometry processing library.☆13Updated 4 years ago
- Computer Graphics Assignment about Meshes☆27Updated 5 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Visual Computing Library☆20Updated last month
- A procedural geometry generation library for C++11☆8Updated 2 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- A screen space sub-surface scattering demo implemented with vulkan api☆16Updated 5 years ago
- 2D/3D C++ library focusing on mesh processing☆27Updated 9 years ago
- An improved implementation of my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in charac…☆21Updated 2 months ago
- CIS565: CUDA Rasterizer☆17Updated 7 years ago