hjwdzh / myRaytracerLinks
GLSL Raytracer
☆11Updated 10 years ago
Alternatives and similar repositories for myRaytracer
Users that are interested in myRaytracer are comparing it to the libraries listed below
Sorting:
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- An Analytic Model for Full Spectral Sky-Dome Radiance☆13Updated 13 years ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Updated 5 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆39Updated 5 years ago
- Invk - Inverse Kinematics Library with Quaternions☆29Updated 6 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆40Updated 4 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- experimenting with Vulkan RTX☆10Updated 4 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- Procedural 3D mesh generation tool☆19Updated 7 years ago
- A 3D mesh editor using halfedge data structure manipulation algorithms☆12Updated 6 years ago
- ☆10Updated 4 years ago
- A Simple and flexible half edge data structure☆18Updated 2 months ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- OBJ model to 3D transparent texture converter☆40Updated 3 years ago
- 3D painting tool☆39Updated 12 years ago
- ☆40Updated 2 years ago
- Visual Computing Library☆20Updated 3 months ago
- Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves☆40Updated 5 years ago
- Generating Trees with a Space Colonization Algorithm☆39Updated 7 years ago
- GPU implementation of my paper, Real-Time Fluid Simulation on the Surface of a Sphere☆23Updated 5 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆38Updated 5 months ago
- ☆63Updated 6 years ago
- ☆7Updated 5 years ago
- C/C++ Isosurface Extraction library☆13Updated 8 years ago
- demo for par_camera_control.h☆11Updated 2 years ago
- A GPU Ray Tracer☆50Updated 4 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago