yuki-koyama / real-time-example-based-elastic-deformation
Real-Time Example-Based Elastic Deformation [SCA 2012]
☆14Updated 4 years ago
Related projects: ⓘ
- An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)☆15Updated 7 years ago
- An implementation of "Strain based dynamics", SCA (2014)☆15Updated 7 years ago
- Position Based Fluids 2D Tutorial☆15Updated 2 years ago
- ☆20Updated 6 months ago
- Exact floating-point implementation of root parity CCD [Wang et al. 2022]☆29Updated 2 years ago
- An implementation of Fast, Interactive Soft-Body Animation using Position-Based Dynamics☆16Updated 7 years ago
- ☆11Updated 7 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 3 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆25Updated 9 years ago
- ☆24Updated 5 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 5 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆36Updated 4 years ago
- Particle sampling with SPH-based relaxation.☆15Updated 5 years ago
- High efficiency and embeddable MPM implementation.☆16Updated 2 years ago
- ☆16Updated 4 years ago
- B.Sc. Thesis Simulation of Snow☆33Updated 5 years ago
- A position-based physics engine☆14Updated last year
- Levelset-light is an open source C++ library for storing and manipulations on voxel data. It is used for representing geometry in fluid d…☆19Updated 6 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- Jet Framework's rendering resources☆32Updated 4 years ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Updated 4 years ago
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆14Updated last year
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆13Updated 2 years ago
- ☆18Updated 3 years ago
- ☆16Updated 3 years ago
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- Position-Based Dynamics in OpenCL, homework in Stanford's CS348C☆33Updated 6 years ago
- Postion-based Fluid Simulation☆12Updated 4 years ago
- GPU implementation of my paper, Real-Time Fluid Simulation on the Surface of a Sphere☆23Updated 5 years ago
- Reimplementation of "Detailed Rigid Body Simulation with Extended Position Based Dynamics"☆18Updated 3 years ago