TheNumbat / GPU-RT
RTX path tracing + GPU closest point queries (Vulkan)
☆21Updated 9 months ago
Alternatives and similar repositories for GPU-RT:
Users that are interested in GPU-RT are comparing it to the libraries listed below
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- OpenGL SPH fluid simulation and rendering☆25Updated 3 weeks ago
- Implementation of "Single-pass stratified importance resampling"☆27Updated 2 years ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆22Updated 2 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- A simple and fast parser for PBRT v3 files☆23Updated last year
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- Renderer and BVH traversal library☆58Updated 2 months ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆36Updated last week
- ☆18Updated 3 years ago
- DCGrid: An Adaptive Grid Structure for Memory-Constrained Fluid Simulation on the GPU☆16Updated last year
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆53Updated 9 years ago
- This is my experiments with BVH build algorithms on GPU.☆50Updated 3 months ago
- OBJ model to 3D transparent texture converter☆39Updated 3 years ago
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- ☆26Updated 2 years ago
- TinyVDBIO header-only C++ OpenVDB IO library☆36Updated 2 years ago
- Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction☆32Updated 6 years ago
- ☆22Updated this week
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆19Updated 4 years ago
- ☆15Updated 2 years ago
- A ray tracer based on nori and mitsuba. (Used only for learning)☆11Updated 4 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 3 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 3 years ago
- An experimental real-time render engine☆12Updated 4 years ago
- AdamYuan's PathTracer☆14Updated 5 years ago