RTX path tracing + GPU closest point queries (Vulkan)
☆21Apr 25, 2024Updated last year
Alternatives and similar repositories for GPU-RT
Users that are interested in GPU-RT are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A Vulkan path trace that contains advanced methods like parallax-aware path guiding and irradiance caching, as well as standard methods l…☆12Apr 18, 2021Updated 4 years ago
- An OptiX 7 implementation of SPCBPT: Subspace-based Probabilistic Connections for Bidirectional Path Tracing☆15Apr 15, 2024Updated last year
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Sep 20, 2022Updated 3 years ago
- Source code for "Progressive Denoising of Monte Carlo Rendered Images".☆57Aug 25, 2025Updated 7 months ago
- Source code for "Revisiting controlled mixture sampling for rendering applications" SIGGRAPH 2023☆19Jan 21, 2024Updated 2 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting with the flexibility to host WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Cloudways by DigitalOcean.
- AdamYuan's PathTracer☆15Apr 13, 2019Updated 6 years ago
- Global Illumination Demo in Vulkan Compute☆12May 30, 2020Updated 5 years ago
- Basic path tracing with WebGPU.☆10Jul 4, 2023Updated 2 years ago
- A fast and easy-to-use PLY parsing library in a single c++11 header and cpp file☆86Mar 14, 2023Updated 3 years ago
- ☆12Feb 25, 2025Updated last year
- This is an example of a boolean expression editor made in Dear ImGui☆15Dec 3, 2022Updated 3 years ago
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆27Jul 25, 2022Updated 3 years ago
- Toy vulkan renderer made for learning purposes☆12Mar 28, 2026Updated 2 weeks ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆63Jun 15, 2024Updated last year
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- Provides a vendored libjxl.☆16Oct 13, 2022Updated 3 years ago
- Comparing various C++ OBJ parsing libraries☆18Jan 20, 2023Updated 3 years ago
- ☆16Sep 24, 2023Updated 2 years ago
- GPU prototype implementation for neural parametric mixtures guiding☆29Jan 31, 2025Updated last year
- A C++ library for principal component analysis☆12Feb 23, 2020Updated 6 years ago
- ☆15Aug 14, 2022Updated 3 years ago
- Code associated with ebook Ray Tracing The Next Week by Peter Shirley. This work is in the public domain. My fork adds C++11 threads ba…☆13May 31, 2018Updated 7 years ago
- ☆117Jan 18, 2024Updated 2 years ago
- Integration of NRD into a Vulkan application☆18Jan 14, 2026Updated 2 months ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- Ray-traced, CUDA-accelerated Gaussian splat training utility for triangle meshes & self-contained models☆18Dec 12, 2023Updated 2 years ago
- BVH accelerated CPU and OpenGL ray-tracing☆19Mar 13, 2023Updated 3 years ago
- Vulkan ReSTIR Path Tracer / Rebuild of EIDOLA, from sratch [2023-2024]☆20Sep 9, 2024Updated last year
- Deferred Renderer using Vulkan☆16May 19, 2022Updated 3 years ago
- a software-renderer with pbr shading☆18Dec 26, 2021Updated 4 years ago
- Implementation of the OPPGC algorithm☆12Feb 6, 2023Updated 3 years ago
- CPU Physically Based Renderer [2020-]☆16Sep 5, 2023Updated 2 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆49Jun 6, 2023Updated 2 years ago
- High Performance CPU/GPU Physically Based Renderer in Rust☆211May 6, 2025Updated 11 months ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆32Jan 15, 2021Updated 5 years ago
- Handmade voxel engine☆51Feb 9, 2022Updated 4 years ago
- Implementation of the SIGGRAPH Asia 2024 conference paper "A Statistical Approach to Monte Carlo Denoising" [Sakai et al. 2024] based on …☆17Oct 15, 2025Updated 5 months ago
- Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media☆17Sep 9, 2024Updated last year
- Volumetric path tracer written in C++☆47Jan 2, 2023Updated 3 years ago
- OBJ model to 3D transparent texture converter☆41Dec 4, 2021Updated 4 years ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆41Mar 27, 2024Updated 2 years ago