TheNumbat / GPU-RTLinks
RTX path tracing + GPU closest point queries (Vulkan)
☆21Updated last year
Alternatives and similar repositories for GPU-RT
Users that are interested in GPU-RT are comparing it to the libraries listed below
Sorting:
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Updated 3 years ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆50Updated 3 years ago
- Renderer and BVH traversal library☆59Updated 9 months ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- ☆15Updated 3 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆39Updated 7 months ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 4 years ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆43Updated 3 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 3 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- Easy, simple path trace renderer.☆57Updated 2 months ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated 10 months ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 2 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 4 years ago
- AdamYuan's PathTracer☆15Updated 6 years ago
- Basic path tracing with WebGPU.☆11Updated 2 years ago
- OBJ model to 3D transparent texture converter☆40Updated 3 years ago
- LineVis is a visualization tool for rendering dense sets of 3D lines.☆96Updated last week
- pbrt-v4 render engine/exporter for Blender☆36Updated 2 months ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- Repo for KickstartRT demo application☆52Updated 2 years ago
- Header only implementation of Progressive Photon Mapping: A Probabilistic Approach(PPMAPA) in C++.☆14Updated 3 years ago
- A position-based physics engine☆18Updated 2 years ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆21Updated 5 years ago