vbruder / FoveatedVolumeRenderingLinks
Voronoi-Based Foveated Volume Rendering
☆11Updated 3 years ago
Alternatives and similar repositories for FoveatedVolumeRendering
Users that are interested in FoveatedVolumeRendering are comparing it to the libraries listed below
Sorting:
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Updated 5 years ago
- A procedural geometry generation library for C++11☆8Updated 2 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- Code repository for "Portal-Based Path Perturbation for Metropolis Light Transport"☆9Updated 4 years ago
- A micro packet ray tracer☆14Updated 7 years ago
- OpenCL based volume renderer for scalar fields.☆9Updated last year
- ☆17Updated this week
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 2 years ago
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- ☆8Updated 6 years ago
- ☆17Updated 4 years ago
- This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style trans…☆28Updated 8 years ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆22Updated 2 years ago
- Template to get started with SDL2 + WebGPU C++ -> Native/Wasm projects☆36Updated 9 months ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- ☆17Updated 2 years ago
- Levelset-light is an open source C++ library for storing and manipulations on voxel data. It is used for representing geometry in fluid d…☆20Updated 7 years ago
- Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neigh…☆11Updated 2 months ago
- Toy software vulkan ICD implementation☆20Updated 5 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Volume Manipulation Library☆16Updated last year
- Fourier analysis of numerical integration in Monte Carlo rendering: Theory and Practice by Kartic Subr, Gurprit Singh, Wojciech Jarosz☆16Updated 6 years ago
- CPU Physically Based Path Tracer Engine☆12Updated 4 years ago
- A repository for personal experimental purpose☆11Updated 7 years ago
- A Simple and flexible half edge data structure☆18Updated 3 weeks ago
- A 3D viewer bootstrapping library☆12Updated 2 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- OBJ model to 3D transparent texture converter☆40Updated 3 years ago