vbruder / FoveatedVolumeRenderingLinks
Voronoi-Based Foveated Volume Rendering
☆10Updated 3 years ago
Alternatives and similar repositories for FoveatedVolumeRendering
Users that are interested in FoveatedVolumeRendering are comparing it to the libraries listed below
Sorting:
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Updated 5 years ago
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 3 years ago
- A micro packet ray tracer☆14Updated 7 years ago
- Device for ANARI generating USD+Omniverse output☆17Updated 3 months ago
- Code repository for "Portal-Based Path Perturbation for Metropolis Light Transport"☆10Updated 4 years ago
- GLSL code generator to aid use of Vulkan's descriptor set indexing☆12Updated 6 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- OBJ model to 3D transparent texture converter☆40Updated 3 years ago
- AARCH64 port of Embree ray tracing library☆50Updated 3 years ago
- ☆17Updated 2 years ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- Template to get started with SDL2 + WebGPU C++ -> Native/Wasm projects☆36Updated last year
- Voxelization of a triangle in 3D. Pure math demo.☆35Updated 3 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- toy C++ Vulkan library☆49Updated 6 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17Updated 6 years ago
- Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves☆40Updated 5 years ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Updated 3 years ago
- ☆12Updated 4 years ago
- A GPU-parallel implementation of Marching Cubes in Vulkan☆19Updated last year
- Translation layer from ANARI to OSPRay, ANARILibrary and ANARIDevice "ospray".☆21Updated last month
- Demonstrates order independent transparency on Vulkan using depth peeling.☆20Updated 7 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- Toy software vulkan ICD implementation☆21Updated 5 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- Invk - Inverse Kinematics Library with Quaternions☆29Updated 6 years ago
- An offline, physically-based pathtracing renderer☆11Updated 4 years ago
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago