davemc0 / ClothDemoLinks
An interactive, physically-based cloth demo in C++ using OpenGL, GLUT, GLEW, and CMake
☆13Updated 3 years ago
Alternatives and similar repositories for ClothDemo
Users that are interested in ClothDemo are comparing it to the libraries listed below
Sorting:
- ☆25Updated 6 years ago
- A 3d smoke simulation program with volume rendering☆23Updated 7 years ago
- ☆24Updated 4 years ago
- Signed Distance Function from triangle mesh.☆94Updated 6 years ago
- Nvidia HairWorks OpenGL implementation☆12Updated 9 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 9 months ago
- Implementation of ‘Yarn-Level Simulation of Woven Cloth’ on Siggraph Asia 2014.☆26Updated 6 years ago
- 3D model remeshing using voronoi diagram☆26Updated 3 years ago
- Real-time Collision Culling of a Million Bodies on Graphics Processing Units. SIGGRAPH ASIA, Dec. 2010☆18Updated 10 years ago
- cloth simulation with self-collision☆27Updated 7 years ago
- SDF-based collision detection with MPM-based simulation☆41Updated 3 years ago
- Viewer for BSDF, BRDF, and BTDF☆58Updated 6 months ago
- GPU Accelerated Rasterizer written in CUDA☆43Updated 7 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆41Updated 4 years ago
- A simplicial mesh structure that supports general non-manifold meshes and associated data☆39Updated 11 years ago
- Soft2D: A 2D multi-material continuum physics engine designed for real-time applications.☆51Updated 2 years ago
- TinyMesh is a light-weight mesh processing library in C/C++.☆97Updated last year
- A Fluid Simulator on GPU☆32Updated 4 years ago
- Real-Time Example-Based Elastic Deformation [SCA 2012]☆16Updated 5 years ago
- Computer Graphics Assignment about Meshes☆27Updated 5 years ago
- This repository contains examples applications that use libigl. They only work on MacOSX and they should be converted to tutorials.☆27Updated 2 years ago
- ☆17Updated 5 years ago
- PhD independent study: implementing basic and important soft body deformation papers☆26Updated 7 years ago
- A 2D fluid engine built on Taichi . Developing ...☆20Updated 5 years ago
- A collection of common mesh subdivision algorithms☆98Updated 7 years ago
- ☆14Updated 4 years ago
- Project for scientific visualization☆18Updated 3 years ago
- GPU 3D SDF generator using DirectX 11 compute shader☆70Updated 2 years ago
- C++/OpenGL tool for cage-based deformation, including functionality for cage generation. Originally developed as a fall 2019 term project…☆11Updated 5 years ago
- A position-based physics engine☆18Updated 2 years ago