potato3d / instancingLinks
Instanced rendering of massive CAD models using shape matching
☆19Updated 4 years ago
Alternatives and similar repositories for instancing
Users that are interested in instancing are comparing it to the libraries listed below
Sorting:
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆40Updated 4 years ago
- CasCADe 4D visualization system for virtual construction planning☆13Updated 4 years ago
- A Simple and flexible half edge data structure☆18Updated last month
- 3D B-Spline renderer written in C++ using Qt, OpenGL and Eigen☆25Updated 7 months ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆55Updated 6 years ago
- Closed 3D Triangle Mesh Boolean Operation Library☆26Updated 3 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆39Updated 5 years ago
- 3D polygonal mesh renderer with dynamic level-of-detail (LOD).☆67Updated 5 years ago
- Overview and detailed dicussion about parallel volume rendering on a cluster. We describe algorithms, optimalization techniques and chall…☆18Updated 9 years ago
- 3D Computational Geometry in C++11☆19Updated 6 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 6 years ago
- A C++ octree source-code component: for any stored-item type and inspection/search algorithm.☆28Updated 11 years ago
- Single-file, header-only, no dependencies C++ implementation of the Wavefront obj file format.☆24Updated last year
- 2D/3D C++ library focusing on mesh processing☆27Updated 9 years ago
- ☆28Updated 4 years ago
- ☆10Updated 5 years ago
- GenericParameters is a C++ header-only library to define generic parameters which store additional information like the parameter type, m…☆27Updated last year
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆57Updated 2 months ago
- Computer Graphics Assignment about Meshes☆27Updated 5 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- C++ math / geometry / mesh processing library☆62Updated 6 years ago
- KD tree optimization for path tracing☆43Updated 8 years ago
- Invk - Inverse Kinematics Library with Quaternions☆29Updated 6 years ago
- GLviz is a small collection of C++ classes and GLSL shaders to facilitate the development of OpenGL demos.☆31Updated last year
- procedural geometry for Ogre3D☆44Updated 2 years ago
- CPU Physically Based Path Tracer Engine☆13Updated 4 years ago
- Nvidia HairWorks OpenGL implementation☆12Updated 9 years ago
- OpenGL based 3D engine with a viewer API for pointcloud, surface meshes☆14Updated 2 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago