bfierz / vclLinks
Visual Computing Library
β20Updated 3 months ago
Alternatives and similar repositories for vcl
Users that are interested in vcl are comparing it to the libraries listed below
Sorting:
- πΊ Fast and simple polygon triangulation library.β43Updated 7 years ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.β¦β16Updated 5 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11β39Updated 5 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithmsβ40Updated 4 years ago
- A generic, modern and extensible numerical toolkit following the syntax and functionality of the GLSL shading language, but it packed witβ¦β16Updated 11 months ago
- A C++11 thread pool and profilerβ29Updated 7 years ago
- a lightweight SIMD vector, matrix and quaternion libraryβ32Updated 2 years ago
- Octree library in C++β60Updated 13 years ago
- Library for BSDF, BRDF, and BTDFβ29Updated 7 months ago
- Demonstrates order independent transparency on Vulkan using depth peeling.β20Updated 7 years ago
- 3D Computational Geometry in C++11β20Updated 6 years ago
- Levelset-light is an open source C++ library for storing and manipulations on voxel data. It is used for representing geometry in fluid dβ¦β20Updated 7 years ago
- β42Updated 8 years ago
- GLviz is a small collection of C++ classes and GLSL shaders to facilitate the development of OpenGL demos.β31Updated last year
- A hexagonal prism BVH: more efficient than AABB.β18Updated 6 years ago
- Procedural 3D mesh generation toolβ19Updated 7 years ago
- Master thesis: Interactive Physically-based Renderingβ28Updated 3 years ago
- A Simple and flexible half edge data structureβ18Updated 2 months ago
- C++11 Camera Models Classes.β35Updated 7 years ago
- β63Updated 6 years ago
- WIP for a k-d-tree implementation in CUDAβ35Updated 2 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.β22Updated 4 years ago
- GLSL code generator to aid use of Vulkan's descriptor set indexingβ12Updated 6 years ago
- A light-weight C++ profiling libraryβ31Updated 11 years ago
- A basic geometry C++ library for 2D and 3D applicationsβ97Updated 7 months ago
- C/C++ Isosurface Extraction libraryβ13Updated 8 years ago
- #include <engine>β40Updated 6 years ago
- Single header implementation of "A linear-time component-labeling algorithm using contour tracing technique" by Fu Chang, Chun-Jen Chen,β¦β56Updated last year
- A simplicial mesh structure that supports general non-manifold meshes and associated dataβ41Updated 11 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel constructionβ55Updated 6 years ago