tatsy / tinymeshLinks
TinyMesh is a light-weight mesh processing library in C/C++.
☆96Updated last year
Alternatives and similar repositories for tinymesh
Users that are interested in tinymesh are comparing it to the libraries listed below
Sorting:
- Dual Marching Cubes Implementation in C++☆65Updated 4 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆55Updated 6 years ago
- Isotropic Remeshing of Triangulated Surface☆90Updated 2 years ago
- Open source code for SIGGRAPH 2022 journal paper TopoCut.☆26Updated 3 years ago
- A simple feature-preserving isotropic remesher based on edge flips, edge collapses and vertex repositioning☆52Updated 11 months ago
- A collection of common mesh subdivision algorithms☆98Updated 7 years ago
- ☆25Updated 6 years ago
- Guaranteed-robust intrinsic triangulations for surface mesh processing! (C++ demo app)☆28Updated 2 years ago
- Convex Polyhedral Meshing for Robust Solid Modeling☆57Updated last month
- A light-weighted, efficient and header-only mesh processing frame work.☆52Updated 2 years ago
- Discrete Conformal Equivalence of Polyhedral Surfaces☆104Updated 2 years ago
- A fast and easy-to-use PLY parsing library in a single c++11 header and cpp file☆79Updated 2 years ago
- A public domain/MIT header-only marching cube implementation in C++ without anything fancy.☆42Updated last year
- Indirect Predicates for Geometric Constructions☆47Updated 2 months ago
- This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-po…☆160Updated last year
- Signed Distance Function from triangle mesh.☆93Updated 6 years ago
- Single file, header-only, no-dependencies C library for Poisson disk sampling in arbitrary dimensions.☆119Updated 5 months ago
- The ultimate mesh handling library☆58Updated last week
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆117Updated 13 years ago
- Robust, efficient and low distortion bijective mapping in 2D and 3D☆61Updated 4 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 9 years ago
- C++ math / geometry / mesh processing library☆62Updated 6 years ago
- an elegant, high-performance and user-friendly halfedge data structure☆84Updated 4 years ago
- Computer Graphics Assignment about Bounding Volume Hierarchies☆127Updated 3 years ago
- QMVC - Mean value coordinates for quad cages in 3D, reference implementation (J.-M. Thiery, P. Memari & T. Boubekeur, ACM SIGGRAPH Asia 2…☆73Updated 2 years ago
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 4 years ago
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆83Updated 2 years ago
- A high performance and friendly GPU LBVH implementation.☆26Updated last month
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆57Updated 3 years ago
- An algorithm for Structured Volume Decomposition☆39Updated 4 months ago