ialhashim / TopoBlenderLinks
A 3D modeling software allowing free-form blending and topology changes
☆22Updated 6 years ago
Alternatives and similar repositories for TopoBlender
Users that are interested in TopoBlender are comparing it to the libraries listed below
Sorting:
- 3D topology blending tool☆26Updated 10 years ago
- ☆63Updated 7 years ago
- Demo for the SIGGRAPH 2015 paper: "Conformal Mesh Deformations with Möbius Transformations".☆24Updated 8 months ago
- Isotropic Remeshing of Triangulated Surface☆93Updated 2 years ago
- SVG Image deformation tool. Support cubic Beizer spline only.☆20Updated 6 years ago
- ☆66Updated 7 years ago
- ☆16Updated 5 years ago
- ☆38Updated 7 years ago
- Tutorials for the geometry-central geometry processing library.☆14Updated 5 years ago
- Real-Time Example-Based Elastic Deformation [SCA 2012]☆16Updated 5 years ago
- A library providing functionality for the geometric processing of polygonal(non-triangular) meshes.☆61Updated 8 months ago
- This repository contains examples applications that use libigl. They only work on MacOSX and they should be converted to tutorials.☆27Updated 2 years ago
- Gradient domain processing for signals (and geometry) on meshes☆36Updated 5 months ago
- A simplicial mesh structure that supports general non-manifold meshes and associated data☆39Updated 11 years ago
- GPU-Accelerated Locally Injective Shape Deformation☆13Updated 8 years ago
- An implementation of the variational viscosity method from the SCA paper [Batty and Bridson 2008]: "Accurate Viscous Free Surfaces for Bu…☆35Updated 7 years ago
- Partial source code of Siggraph 2018 paper "Stitch meshing"☆114Updated last year
- Fast Automatic Skinning Transformations☆69Updated 7 years ago
- A 2D implementation of the SCA 2008 paper "Accurate Viscous Free Surfaces[...]" by Batty & Bridson.☆17Updated 13 years ago
- A program allowing painting textures of different channels SIMULTANEOUSLY on a 3d model☆30Updated 4 years ago
- Fitting subdivision surfaces to data☆31Updated 8 years ago
- ☆11Updated 8 years ago
- Robust, efficient and low distortion bijective mapping in 2D and 3D☆61Updated 4 years ago
- A simple feature-preserving isotropic remesher based on edge flips, edge collapses and vertex repositioning☆54Updated last year
- ☆62Updated 7 years ago
- Seamlessly erase seams from your favorite 3D models.☆123Updated last year
- Dual Marching Cubes Implementation in C++☆64Updated 5 years ago
- Moebius Registration☆65Updated last year
- A collection of common mesh subdivision algorithms☆98Updated 7 years ago
- A framework for real-time deformations with coupled skinning cages and skeletons☆31Updated 4 years ago