aparis69 / MarchingCubeCppLinks
A public domain/MIT header-only marching cube implementation in C++ without anything fancy.
☆42Updated last year
Alternatives and similar repositories for MarchingCubeCpp
Users that are interested in MarchingCubeCpp are comparing it to the libraries listed below
Sorting:
- Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"☆54Updated 8 months ago
- Dual Marching Cubes Implementation in C++☆65Updated 4 years ago
- Isotropic Remeshing of Triangulated Surface☆89Updated 2 years ago
- Convex Polyhedral Meshing for Robust Solid Modeling☆56Updated last year
- UGU: Unclearness Geometry Utility☆40Updated last week
- ☆32Updated 2 years ago
- Open source code for SIGGRAPH 2022 journal paper TopoCut.☆26Updated 3 years ago
- TinyMesh is a light-weight mesh processing library in C/C++.☆96Updated last year
- Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh☆173Updated 9 months ago
- An algorithm for Structured Volume Decomposition☆39Updated 2 months ago
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆57Updated 3 years ago
- Signed Distance Function from triangle mesh.☆93Updated 6 years ago
- A light-weighted, efficient and header-only mesh processing frame work.☆52Updated 2 years ago
- Gradients/Hessians for optimizing with rotation variables.☆26Updated 2 years ago
- Exact and approximate solvers for minimum-cost-flow problems in bi-directed graphs.☆34Updated 4 months ago
- Indirect Predicates for Geometric Constructions☆46Updated 3 weeks ago
- An example that complies and runs the fast winding number for soups☆76Updated 6 years ago
- This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-po…☆154Updated last year
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 4 years ago
- A collection of common mesh subdivision algorithms☆98Updated 7 years ago
- Implementation of the paper "Surface Maps via Adaptive Triangulations" (Eurographics 2023)☆57Updated 2 years ago
- Isosurface extraction from regular voxel grids☆78Updated 7 years ago
- Fork of https://sourceforge.net/projects/imatistl/☆16Updated 6 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆54Updated 6 years ago
- Project for CSE528☆29Updated 3 years ago
- Robust, efficient and low distortion bijective mapping in 2D and 3D☆60Updated 3 years ago
- A Lightweight Mesh Voxelization Library with OpenGL Geometry Shader☆27Updated 2 years ago
- ☆20Updated 4 years ago
- This is an implementation of the paper "Exact and Efficient Polyhedral Envelope Containment Check". The algorithm conservatively predict…☆57Updated last month
- A fast and easy-to-use PLY parsing library in a single c++11 header and cpp file☆78Updated 2 years ago