Magnus2 / MeshSdfLinks
Signed Distance Function from triangle mesh.
☆93Updated 6 years ago
Alternatives and similar repositories for MeshSdf
Users that are interested in MeshSdf are comparing it to the libraries listed below
Sorting:
- A library providing functionality for the geometric processing of polygonal(non-triangular) meshes.☆61Updated 10 months ago
- An example that complies and runs the fast winding number for soups☆82Updated 7 years ago
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆58Updated 3 years ago
- Convex Polyhedral Meshing for Robust Solid Modeling☆61Updated 2 months ago
- This is an implementation of the paper "Exact and Efficient Polyhedral Envelope Containment Check". The algorithm conservatively predict…☆61Updated 5 months ago
- Robust, efficient and low distortion bijective mapping in 2D and 3D☆61Updated 4 years ago
- ☆130Updated 7 months ago
- A Lightweight Mesh Voxelization Library with OpenGL Geometry Shader☆29Updated 2 years ago
- Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh☆176Updated last week
- Fast and light-weight Marching Cubes library in C++ without any dependencies.☆178Updated 7 years ago
- Dual Marching Cubes Implementation in C++☆65Updated 5 years ago
- Isosurface extraction from regular voxel grids☆81Updated 8 years ago
- Little helper project that builds a BVH over triangles, and allows for querying closest surface point for given input point☆24Updated 3 years ago
- A C++ geometry processing library☆52Updated 4 years ago
- ☆39Updated 3 years ago
- Demo code for "Navigating Intrinsic Triangulations". Sharp, Soliman, and Crane. 2019☆51Updated last year
- 3D topology blending tool☆26Updated 10 years ago
- Curvature assignment for Geometry Processing course☆158Updated 2 years ago
- A simple mesh voxelizer, GPU accelerated with CUDA☆91Updated 9 years ago
- Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"☆57Updated last year
- Introductory assignment for Geometry Processing course☆127Updated 3 years ago
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 4 years ago
- Parameterization assignment for Geometry Processing course☆161Updated 3 years ago
- Isotropic Remeshing of Triangulated Surface☆92Updated 3 years ago
- A robust cut-cell mesh generator for arbitrary triangle-mesh inputs☆86Updated 2 years ago
- Standalone Spherical Quadric Error Metric implementation, introduced with Sphere-Meshes (Jean-Marc Theiry, Emilie Guy and Tamy Boubekeur,…☆44Updated 2 years ago
- Implementation of our paper "Polygon Laplacian Made Simple", Eurographics 2020.☆38Updated 4 years ago
- Construct geodesic paths, loops, networks on surface with a fast and simple edge flipping algorithm. C++ demo app and more.☆107Updated 2 years ago
- A light-weighted, efficient and header-only mesh processing frame work.☆56Updated 3 years ago
- Generates high-quality, optimally smooth tangent direction fields on triangle meshes.☆173Updated 2 years ago