chenzhekl / iBRDF
Code for the paper "Invertible Neural BRDF for Object Inverse Rendering"
☆20Updated 4 years ago
Related projects ⓘ
Alternatives and complementary repositories for iBRDF
- Code for the paper "Unbiased Inverse Volume Rendering with Differential Trackers"☆54Updated 2 years ago
- ☆22Updated 2 years ago
- SVBRDF Estimation using a Physically-based Differentiable Renderer☆33Updated last year
- ☆79Updated 4 years ago
- Dockerfile and instructions for building Mitsuba☆16Updated 5 years ago
- Differentiable Shadow Mapping for Efficient Inverse Graphics (CVPR 2023)☆54Updated 4 months ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆34Updated 8 months ago
- ☆67Updated 4 years ago
- ☆30Updated 2 years ago
- Implementation of 2020 SIGGRAPH ASIA paper: To cut or to fill: A global optimization approach to topological simplification☆25Updated 3 years ago
- Official code for "Mesh Density Adaptation for Template-based Shape Reconstruction". SIGGRAPH 2023☆54Updated 2 months ago
- ☆39Updated 2 years ago
- Gradient-Domain Processing within a Texture Atlas☆71Updated this week
- ☆14Updated last year
- diff-render.org website☆20Updated last year
- ☆33Updated 2 years ago
- Interactive tool for normal driven stylization. A set of preferred normals can be chosen arbitrarily from the Gauss sphere, including sem…☆24Updated 3 years ago
- Flexible SVBRDF Capture with a Multi-Image Deep Network☆29Updated 3 years ago
- This repository contains a non-exponential transmittance operator that can be used with PyTorch☆18Updated 3 years ago
- ☆49Updated 3 years ago
- Code repository for the paper "Neural BRDF Representation and Importance Sampling" (CGF 2021)☆28Updated last year
- Converts a raw digitized polygon mesh to a clean mesh where all the occurrences of a specific set of "defects" are corrected. Holes, self…☆9Updated 3 years ago
- A hair strand rendering tool using the Dear ImGui.☆59Updated 3 months ago
- ☆57Updated 3 years ago
- Implementation of the paper "Surface Maps via Adaptive Triangulations" (Eurographics 2023)☆44Updated last year
- This is the official implementation of our EGSR 2023 paper, Accelerating Hair Rendering by Learning High-Order Scattered Radiance.☆42Updated last year
- ☆61Updated last year
- Interactive ARAP Mesh Deformer☆18Updated 7 months ago
- An optix-based GPU path tracer☆91Updated last year
- The repository for our publication: "Progressive null-tracking for volumetric rendering" which will be presented at SIGGRAPH 2023 for the…☆22Updated last year