aras-p / ToyPathTracer
Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)
☆1,088Updated 2 months ago
Alternatives and similar repositories for ToyPathTracer:
Users that are interested in ToyPathTracer are comparing it to the libraries listed below
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆987Updated 3 years ago
- ☆841Updated 3 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆797Updated 2 weeks ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆841Updated 9 months ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,414Updated 3 years ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,271Updated 2 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆707Updated 9 months ago
- Lighthouse 2 framework for real-time ray tracing☆852Updated 9 months ago
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,793Updated 2 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆631Updated 4 months ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,459Updated last year
- Shader playground website for exploring HLSL, GLSL, SPIR-V compilers☆596Updated 11 months ago
- DirectX shader bytecode cross compiler☆865Updated 7 months ago
- Nori: an educational ray tracer☆861Updated 10 months ago
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆945Updated last year
- Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.☆635Updated 3 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆748Updated this week
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆399Updated 5 years ago
- My personal Vulkan renderer☆1,647Updated this week
- Simple Open-source Ray Tracer☆883Updated 7 months ago
- A Vulkan renderer written from scratch on stream☆1,425Updated this week
- OpenGL sample for shader-based occlusion culling☆541Updated last year
- BRDF Explorer☆2,138Updated last year
- Getting Started with RTX Ray Tracing☆661Updated 4 years ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,904Updated last year
- Curated list of ray tracing resources☆646Updated 3 years ago
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,311Updated last month
- Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and …☆887Updated 2 years ago
- GPU-based Forward+ renderer☆507Updated 5 years ago
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆676Updated 7 years ago