MangoButtermilch / Unity-Grass-Instancer
Unity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)
☆293Updated last month
Alternatives and similar repositories for Unity-Grass-Instancer
Users that are interested in Unity-Grass-Instancer are comparing it to the libraries listed below
Sorting:
- An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.☆209Updated last year
- Amplify Occlusion V2 ported to URP 2022.2☆164Updated 2 years ago
- Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3☆290Updated 6 months ago
- A Unity package to make runtime procedural mesh generation more flexible.☆359Updated last year
- Screen Space Global Illumination for Unity URP (Universal Render Pipeline).☆274Updated 5 months ago
- Volumetric Clouds for Unity URP (Universal Render Pipeline).☆276Updated last month
- A mesh-based PBR decal system for Unity's universal render pipeline.☆594Updated 11 months ago
- ⚪ VFX Core ☄ Selective Post Processing and FX System☆263Updated last week
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆240Updated 3 years ago
- SSR solution for Unity URP☆465Updated last year
- URP renderfeature test project☆449Updated 2 years ago
- Procedural Water surface and underwater caustics for Unity URP☆281Updated 2 years ago
- ☆213Updated 4 months ago
- Fast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture, Morphing Animation)☆515Updated 2 years ago
- A simple post-processing outline effect that uses depth-based edge detection.☆259Updated last year
- Source Code for 'Building Quality Shaders for Unity' by Daniel Ilett☆146Updated 2 years ago
- 🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, …☆522Updated 9 months ago
- Motion Blur for Unity's Universal Render Pipeline.☆273Updated 3 years ago
- Textureless fog particles using a highly customizable shader to attenuate noise values.☆491Updated last year
- Examples from the Unity URP Cookbook e-book☆254Updated last year
- A Legend of Zelda: Breath of the Wild-style grass shader☆167Updated last year
- Procedural animation example in Unity☆376Updated 2 years ago
- Planar reflections for Unity's Universal Render Pipeline.☆589Updated 2 years ago
- Projection Decals for Unity's Universal Render Pipeline.☆534Updated last year
- ☆229Updated last year
- A unity cloud shader, using vertex colors and tessellation for a simple stylized look.☆233Updated 4 years ago
- A set of single script utils used throughout my projects☆305Updated 9 months ago
- Ray marching sandbox☆346Updated 3 years ago
- A grid shader for Unity 🌐☆261Updated last year
- Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs☆138Updated 2 years ago