eliemichel / BMeshUnity
A Unity package to make runtime procedural mesh generation more flexible.
☆359Updated last year
Alternatives and similar repositories for BMeshUnity:
Users that are interested in BMeshUnity are comparing it to the libraries listed below
- A mesh-based PBR decal system for Unity's universal render pipeline.☆591Updated 9 months ago
- Unity primitive mesh generator as an asset importer☆345Updated last year
- Projection Decals for Unity's Universal Render Pipeline.☆533Updated last year
- Softbodies, jiggly items and other slimy stuff in Unity☆238Updated 4 years ago
- Motion Blur for Unity's Universal Render Pipeline.☆270Updated 3 years ago
- Ray marching sandbox☆341Updated 3 years ago
- Example project for Unity 2020.1 Mesh API improvements☆725Updated 2 years ago
- Painting directly in mesh textures in Unity 3d with shaders☆367Updated 5 years ago
- URP renderfeature test project☆445Updated 2 years ago
- Planar reflections for Unity's Universal Render Pipeline.☆586Updated 2 years ago
- Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3☆280Updated 4 months ago
- Fast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture, Morphing Animation)☆512Updated 2 years ago
- Utility to combine color channels from different textures into a single output.☆754Updated 4 months ago
- A simple liquid simulation using MetaBalls.☆296Updated 3 years ago
- Fluid dynamics for Unity's VFX graph☆698Updated 2 years ago
- Used for drawing runtime gizmos in builds and editor (Unity3D)☆559Updated 3 weeks ago
- #NVJOB Simple Water Shaders. Free Unity Asset.☆339Updated last year
- Screen Space Boolean Implementation for Unity.☆266Updated 6 years ago
- Markdown-like syntax for ShaderGraph properties, to make better material inspectors☆254Updated last year
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆237Updated 2 years ago
- Split large meshes in Unity into smaller submeshes☆265Updated last year
- Simple water shader prepared with ShaderGraph in Unity 2018.3.6☆305Updated 4 years ago
- Community made extras for Amplify Shader Editor☆335Updated 4 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆370Updated 5 years ago
- An example of a simple grapple effect in Unity☆295Updated 6 years ago
- Texture atlas creator for Unity☆469Updated 2 years ago
- Unity's standard shader with triplanar mapping☆321Updated 7 years ago
- CG shader for unity3D to create a cross section through meshes☆578Updated 5 years ago
- A set of single script utils used throughout my projects☆299Updated 7 months ago
- Hull, Delaunay and Voronoi algorithms in Unity☆424Updated 3 years ago