eliemichel / BMeshUnityLinks
A Unity package to make runtime procedural mesh generation more flexible.
☆360Updated last year
Alternatives and similar repositories for BMeshUnity
Users that are interested in BMeshUnity are comparing it to the libraries listed below
Sorting:
- A mesh-based PBR decal system for Unity's universal render pipeline.☆595Updated last year
- Motion Blur for Unity's Universal Render Pipeline.☆273Updated 3 years ago
- Painting directly in mesh textures in Unity 3d with shaders☆371Updated 5 years ago
- Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3☆294Updated 8 months ago
- A simple liquid simulation using MetaBalls.☆300Updated 3 years ago
- Markdown-like syntax for ShaderGraph properties, to make better material inspectors☆263Updated last year
- Unity primitive mesh generator as an asset importer☆347Updated last year
- A grid shader for Unity 🌐☆262Updated last year
- Projection Decals for Unity's Universal Render Pipeline.☆536Updated last year
- URP renderfeature test project☆450Updated 2 years ago
- Ray marching sandbox☆352Updated 4 years ago
- An implementation in Unity of the Quickhull algorithm for generating 3D convex hulls☆202Updated 7 months ago
- #NVJOB Simple Water Shaders. Free Unity Asset.☆342Updated 2 years ago
- Planar reflections for Unity's Universal Render Pipeline.☆594Updated 3 years ago
- Fast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture, Morphing Animation)☆523Updated 2 years ago
- Used for drawing runtime gizmos in builds and editor (Unity3D)☆565Updated 4 months ago
- Unity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)☆302Updated 3 months ago
- Softbodies, jiggly items and other slimy stuff in Unity☆242Updated 4 years ago
- Split large meshes in Unity into smaller submeshes☆273Updated 2 years ago
- Hull, Delaunay and Voronoi algorithms in Unity☆428Updated 3 years ago
- Example project for Unity 2020.1 Mesh API improvements☆740Updated 2 years ago
- Unity material and shader for applying clipped, dithered transparency☆314Updated 4 years ago
- Textureless fog particles using a highly customizable shader to attenuate noise values.☆491Updated 2 years ago
- Utility to combine color channels from different textures into a single output.☆818Updated 8 months ago
- Simple water shader prepared with ShaderGraph in Unity 2018.3.6☆305Updated 5 years ago
- IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, …☆301Updated last month
- Fluid dynamics for Unity's VFX graph☆701Updated 3 years ago
- CG shader for unity3D to create a cross section through meshes☆585Updated 5 years ago
- Texture atlas creator for Unity☆484Updated 2 years ago
- Procedural tree builder for Unity☆414Updated 2 years ago