Ryan-Gee / RheaGrassLinks
☆339Updated 3 years ago
Alternatives and similar repositories for RheaGrass
Users that are interested in RheaGrass are comparing it to the libraries listed below
Sorting:
- Textureless fog particles using a highly customizable shader to attenuate noise values.☆515Updated 2 years ago
- Ray marching sandbox☆358Updated 4 years ago
- Watercolor effect for Unity URP/HDRP☆565Updated 2 years ago
- A chromatic distortion sphere shader.☆248Updated last year
- 🔌👻 Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, linking sections of a graph with invisible wires☆312Updated 2 months ago
- A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enabl…☆679Updated last year
- Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.☆663Updated last week
- Source Code for 'Building Quality Shaders for Unity' by Daniel Ilett☆155Updated 3 years ago
- A mesh-based PBR decal system for Unity's universal render pipeline.☆603Updated last year
- An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.☆243Updated last year
- Community made extras for Amplify Shader Editor☆349Updated 5 years ago
- The plant simulation from Cloud Gardens as a Unity package for level design.☆262Updated 2 months ago
- Fluid Simulation Implementation in Compute Shaders using Unity3D☆615Updated 3 years ago
- A unity cloud shader, using vertex colors and tessellation for a simple stylized look.☆236Updated 5 years ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆339Updated 4 years ago
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆250Updated 3 years ago
- Unity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)☆317Updated 9 months ago
- Metadata-only texture importer for Unity☆289Updated last month
- Unity editor tool for quickly generating pipes—with pathfinding☆377Updated 2 years ago
- Blender Cavity Effect for Unity☆228Updated 3 years ago
- Modified Shader Graph package implementing Procedural Stochastic Texturing☆612Updated 6 years ago
- Alembic to VAT (Vertex Animation Texture) mini tool☆309Updated last year
- [Unity] GPU-optimized marching cubes isosurface reconstruction☆465Updated last year
- A Unity package to make runtime procedural mesh generation more flexible.☆373Updated 2 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆379Updated 5 years ago
- Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your perso…☆435Updated 7 years ago
- VFX graph workshop in HDRP with samples☆227Updated 4 years ago
- Markdown-like syntax for ShaderGraph properties, to make better material inspectors☆270Updated 2 months ago
- Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture as…☆660Updated last year
- A realtime Matrix VFX Shader in Unity 3D☆515Updated 3 years ago