MirzaBeig / GPU-Fog-Particles
Textureless fog particles using a highly customizable shader to attenuate noise values.
☆479Updated last year
Alternatives and similar repositories for GPU-Fog-Particles:
Users that are interested in GPU-Fog-Particles are comparing it to the libraries listed below
- A mesh-based PBR decal system for Unity's universal render pipeline.☆591Updated 8 months ago
- Planar reflections for Unity's Universal Render Pipeline.☆586Updated 2 years ago
- Utility to combine color channels from different textures into a single output.☆739Updated 3 months ago
- Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture as…☆614Updated 10 months ago
- Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3☆277Updated 4 months ago
- Texture atlas creator for Unity☆464Updated 2 years ago
- A custom renderer feature for screen space outlines☆618Updated 6 months ago
- Unity package for versions 2022.3 and Unity 6. Adds support to render volumetric lighting for both the main and additional lights in URP.…☆315Updated this week
- A Collection of Shader For URP(LWRP) Render Pipeline☆652Updated last year
- Package repo containing the water system created for the URP Boat Attack demo project.☆339Updated 4 months ago
- 🌔 Toon shader for Unity's Universal Render Pipeline.☆416Updated last year
- Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.☆271Updated last month
- SSR solution for Unity URP☆448Updated 9 months ago
- Human-friendly hierarchy for Unity.☆611Updated last year
- A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).☆856Updated 7 months ago
- Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.☆536Updated 10 months ago
- Projection Decals for Unity's Universal Render Pipeline.☆532Updated last year
- A simple post-processing outline effect that uses depth-based edge detection.☆256Updated last year
- Blender Cavity Effect for Unity☆209Updated 3 years ago
- Community made extras for Amplify Shader Editor☆334Updated 4 years ago
- Gameplay Ingredients for your Unity Games - A collection of runtime and editor scripts that ease simple tasks while making games and prot…☆621Updated 2 years ago
- A simple way to add buoyancy / water physics in Unity, built on the existing physics engine☆288Updated 2 years ago
- A stylized water shader (and material presets) for Unity.☆953Updated 3 years ago
- Watercolor effect for Unity URP/HDRP☆526Updated last year
- URP renderfeature test project☆444Updated 2 years ago
- 🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, …☆510Updated 6 months ago
- Creates a fake simulated rope, connecting between 2 point.☆314Updated 6 months ago
- (1)Add a new Quad GameObject (2)Use this shader (3)Done! Now you have billboard lens flare shader for URP!☆468Updated last year
- Example project for Unity 2020.1 Mesh API improvements☆718Updated last year
- Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline☆599Updated 4 months ago