serhii-rieznik / raytracing-referencesLinks
Repository contains models and reference files for ray-tracing
☆66Updated 3 years ago
Alternatives and similar repositories for raytracing-references
Users that are interested in raytracing-references are comparing it to the libraries listed below
Sorting:
- ☆82Updated 7 years ago
- Vulkan framework for Windows☆89Updated 6 years ago
- Tile-based SW rasterizer☆37Updated 6 years ago
- A cross-platform programmable shading language ( CPU only )☆59Updated last year
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- Demoscene graphics engine.☆60Updated 5 years ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 4 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆89Updated 6 years ago
- Misc repository for certain GPU algorithms.☆43Updated 2 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆37Updated 4 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆98Updated 4 years ago
- Low-Resolution Rendering Sample☆63Updated 10 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Updated 8 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆123Updated 8 years ago
- Toy Mesh Path Tracer that I used as a base for job interview tasks☆120Updated 6 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Updated 5 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 6 years ago
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆104Updated 7 years ago
- Experimental Physically Based Renderer☆92Updated 5 years ago
- Minimalistic Vulkan engine for fast propotyping.☆43Updated 4 years ago
- A real-time interactive progressive path tracer on the GPU.☆32Updated 4 years ago
- Mini Spin-X Library☆53Updated this week
- Variance shadow mapping for omni lights with Vulkan☆31Updated 7 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago
- Rendertoy samples☆65Updated 4 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated 2 years ago
- Quick path tracer project written in C++☆132Updated 6 years ago
- Light Transport Equation Orb☆45Updated 10 years ago