Repository contains models and reference files for ray-tracing
☆63Jan 27, 2022Updated 4 years ago
Alternatives and similar repositories for raytracing-references
Users that are interested in raytracing-references are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Little Game Engine that aims to be Physically Based for the lighting part☆24Dec 29, 2017Updated 8 years ago
- ☆26Aug 29, 2026Updated 3 weeks ago
- A sample of temporal anti-aliasing☆21Sep 4, 2014Updated 12 years ago
- a simple physically based rendering renderer.☆11Jun 2, 2021Updated 5 years ago
- Research oriented GPU offline renderer☆17Sep 8, 2023Updated 3 years ago
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- ☆15Aug 14, 2022Updated 4 years ago
- BVH STAR in Japanese☆83Aug 5, 2020Updated 6 years ago
- A repository for personal experimental purpose☆11Apr 11, 2018Updated 8 years ago
- Implementation of "Single-pass stratified importance resampling"☆29Jul 30, 2022Updated 4 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆44Apr 6, 2016Updated 10 years ago
- Physically-based CPU and GPU ray-tracer☆371Sep 17, 2026Updated last week
- Graphics prototyping framework☆38Updated this week
- A path tracer in 300 lines of C++☆339Jan 21, 2019Updated 7 years ago
- Header only implementation of Progressive Photon Mapping: A Probabilistic Approach(PPMAPA) in C++.☆14Nov 29, 2021Updated 4 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- "A Spatial Target Function for Metropolis Photon Tracing", ACM TOG, Code repository☆20Apr 24, 2023Updated 3 years ago
- Simple Open-source Ray Tracer☆915Updated this week
- DFG LUT generator☆57Nov 7, 2017Updated 8 years ago
- Bayesian Collaborative Denoiser for Monte Carlo Rendering☆185Oct 22, 2020Updated 5 years ago
- This editor allows editing 2D tangent fields and rendering in real-time the anisotropic appearance defined by such fields.☆24Mar 3, 2025Updated last year
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆27Sep 20, 2022Updated 4 years ago
- Circle C++ shaders☆499Mar 9, 2022Updated 4 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆166May 25, 2024Updated 2 years ago
- ☆47Nov 10, 2017Updated 8 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Image-based rendering method for immersive panoramas☆14Sep 3, 2015Updated 11 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆66Jun 15, 2024Updated 2 years ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆95Jan 31, 2025Updated last year
- ☆19Mar 28, 2026Updated 5 months ago
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆183Apr 6, 2026Updated 5 months ago
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆108Sep 27, 2024Updated 2 years ago
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆303Sep 8, 2021Updated 5 years ago
- Compute graphics rust library☆12Nov 17, 2024Updated last year
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆344Aug 24, 2023Updated 3 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Simple instrumented thread profiler for Win32 C++ applications.☆37Apr 10, 2011Updated 15 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Apr 25, 2024Updated 2 years ago
- Physically-based shading experiments in Arnold renderer.☆31Jan 27, 2023Updated 3 years ago
- SH for HLSL 2021☆245Mar 1, 2025Updated last year
- ☆18Jul 17, 2023Updated 3 years ago
- A tile based cpu rasterizer☆39Dec 14, 2024Updated last year
- A demo of various normal map filtering techniques for reducing specular aliasing☆91Oct 13, 2025Updated 11 months ago