slongle / GPU-RendererLinks
Offline renderer using CUDA
☆13Updated 5 years ago
Alternatives and similar repositories for GPU-Renderer
Users that are interested in GPU-Renderer are comparing it to the libraries listed below
Sorting:
- A high performance and friendly GPU LBVH implementation.☆30Updated 3 months ago
- Experimental GPU renderer using two-stage programming☆34Updated 3 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 3 years ago
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆27Updated 3 years ago
- ☆60Updated 3 years ago
- A simple interactive ray-tracing renderer.☆49Updated 10 months ago
- Various Volume Renders / Scenes for pbrt-v4☆32Updated 2 years ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆36Updated 6 years ago
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆38Updated 4 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- A simple 3d grid-based simulator for animating inviscid free surface liquids in irregular domains.☆111Updated 6 years ago
- Implementation of the Projective Dynamics simulation method proposed by Dr. Ladislav Kavan et al. in 2014. This method of simulation proj…☆66Updated 11 years ago
- Physically based renderer☆28Updated 3 years ago
- CUDA Path Tracer with BVH Acceleration, Depth of Field, AA + more☆24Updated 7 years ago
- physically based path tracer on gpu☆56Updated 5 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆59Updated last year
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆23Updated 3 years ago
- OptiX Path Tracer☆90Updated 6 months ago
- My renderer for learning☆20Updated 5 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 8 months ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆87Updated last year
- Collision Handling Code for the Eurographics 2025 Paper: A Unified Discrete Collision Framework for Triangle Primitives☆15Updated 7 months ago
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆20Updated last month
- SPH simulation in Vulkan compute shader.☆49Updated 3 years ago
- PIC/FLIP/APIC fluid simulation☆38Updated 4 years ago
- OptiX version of Pete Shirley's "Ray Tracing in One Weekend" (Final Chapter example only)☆88Updated 4 years ago
- Brandon Pelfrey's SPH fluid simulation tutorial☆60Updated 6 years ago
- A wave-optical path tracer☆122Updated 2 weeks ago
- ☆25Updated 3 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago