slongle / GPU-RendererLinks
Offline renderer using CUDA
☆13Updated 5 years ago
Alternatives and similar repositories for GPU-Renderer
Users that are interested in GPU-Renderer are comparing it to the libraries listed below
Sorting:
- Experimental GPU renderer using two-stage programming☆34Updated 3 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 3 years ago
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆22Updated 5 months ago
- Various Volume Renders / Scenes for pbrt-v4☆33Updated 3 years ago
- Physically based renderer☆28Updated 4 years ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆36Updated 6 years ago
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆27Updated 3 years ago
- A simple interactive ray-tracing renderer.☆49Updated last year
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆49Updated 2 years ago
- ☆61Updated 3 years ago
- Collision Handling Code for the Eurographics 2025 Paper: A Unified Discrete Collision Framework for Triangle Primitives☆16Updated 11 months ago
- ☆25Updated 4 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- Volumetric path tracer written in C++☆47Updated 3 years ago
- Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU☆59Updated 3 months ago
- A high performance and friendly GPU LBVH implementation.☆38Updated 2 months ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆61Updated last year
- A simple and fast parser for PBRT v3 files☆25Updated 2 years ago
- A Parallel Fluid Solver and Renderer on the GPU☆64Updated 4 years ago
- Source code supporting the High Performance Graphics 2022 paper: Supporting Unified Shader Specialization by Co-opting C++ Features☆14Updated 3 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- PIC/FLIP/APIC fluid simulation☆38Updated 4 years ago
- OptiX 9 Lightweight Wrapper Library☆106Updated last week
- Implementation of the Projective Dynamics simulation method proposed by Dr. Ladislav Kavan et al. in 2014. This method of simulation proj…☆68Updated 11 years ago
- An interactive OpenCL wavefront path tracer☆78Updated last year
- a simple physically based rendering renderer.☆11Updated 4 years ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆22Updated 3 years ago
- physically based path tracer on gpu☆56Updated 5 years ago
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆38Updated 4 years ago
- SPH simulation in Vulkan compute shader.☆49Updated 3 years ago