ZhongLingXiao / nano-kazen
cpu path tracer
☆10Updated 2 years ago
Alternatives and similar repositories for nano-kazen:
Users that are interested in nano-kazen are comparing it to the libraries listed below
- ☆25Updated 3 years ago
- Physically-based shading experiments in Arnold renderer.☆30Updated 2 years ago
- CUDA based Pathtracing Offline and Realtime Renderer☆35Updated this week
- Experimental GPU renderer using two-stage programming☆35Updated 2 years ago
- Implementation of "Importance Sampling for Physically-Based Hair Fiber Models"☆11Updated 8 years ago
- Houdini HDK backended research oriented physics-based animation infrastructure.☆12Updated last year
- ☆13Updated last year
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆58Updated 10 months ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆43Updated 4 months ago
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆44Updated 2 years ago
- ☆13Updated 2 years ago
- ☆20Updated last year
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆84Updated 11 months ago
- physically based path tracer on gpu☆55Updated 4 years ago
- implementation of nori the raytracer☆10Updated 5 years ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆23Updated 2 years ago
- A Parallel Fluid Solver and Renderer on the GPU☆62Updated 4 years ago
- ☆17Updated 4 years ago
- a simple implementation of "Resampling-aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-Paths" (ACM TOG …☆24Updated 6 months ago
- Graphics toolkits☆30Updated last week
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆48Updated last year
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Updated last year
- Material Point Method plugin for maya☆29Updated 7 years ago
- Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.☆35Updated 3 years ago
- CPU Physically Based Renderer [2020-]☆17Updated last year
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆37Updated 4 years ago
- A simple interactive ray-tracing renderer.☆46Updated 5 months ago
- Physically based renderer☆28Updated 3 years ago
- Implementation of "Single-pass stratified importance resampling"☆28Updated 2 years ago