ZhongLingXiao / nano-kazenLinks
cpu path tracer
☆11Updated 3 years ago
Alternatives and similar repositories for nano-kazen
Users that are interested in nano-kazen are comparing it to the libraries listed below
Sorting:
- CUDA Toy Offline Renderer☆37Updated this week
- ☆26Updated 4 years ago
- Experimental GPU renderer using two-stage programming☆34Updated 3 years ago
- Physically-based shading experiments in Arnold renderer.☆30Updated 3 years ago
- ☆17Updated 2 years ago
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆51Updated 3 years ago
- Houdini HDK backended research oriented physics-based animation infrastructure.☆13Updated last year
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆23Updated 6 months ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆50Updated last year
- a tiny c++ path tracer☆17Updated 2 years ago
- physically based path tracer on gpu☆56Updated 5 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆90Updated 2 months ago
- Implementation of "Importance Sampling for Physically-Based Hair Fiber Models"☆10Updated 9 years ago
- ☆13Updated 3 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆61Updated last year
- Various Volume Renders / Scenes for pbrt-v4☆33Updated 3 years ago
- Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.☆37Updated 4 years ago
- A ray tracer based on nori and mitsuba. (Used only for learning)☆12Updated 5 years ago
- Graphics toolkits☆34Updated 3 months ago
- Asuna is a path tracer base on vulkan ray tracing pipeline with NVIDIA card.☆43Updated last year
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆39Updated 4 months ago
- A Parallel Fluid Solver and Renderer on the GPU☆64Updated 4 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆49Updated 2 years ago
- Volumetric path tracer written in C++☆47Updated 3 years ago
- [SIGGRAPH 25 Poster] A realtime global illumination renderer using Surfels as scene cache.☆43Updated 6 months ago
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆59Updated 2 months ago
- ☆21Updated last year
- Dependencies and foundation libraries for Karl's graphics projects☆16Updated 6 months ago
- Implementation of "Single-pass stratified importance resampling"☆30Updated 3 years ago
- Physically based renderer☆28Updated 4 years ago