kehanxuuu / Nori-CPU-Renderer
My own physically-based renderer built upon Nori with extended functionalities.
☆16Updated 8 months ago
Related projects ⓘ
Alternatives and complementary repositories for Nori-CPU-Renderer
- UCSD CSE 272 renderer☆76Updated 8 months ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆71Updated 2 months ago
- Mitsuba renderer(modified for CMake compilation).☆19Updated 2 years ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆39Updated 7 months ago
- ☆11Updated last year
- Expansion of the Nori renderer☆16Updated 8 years ago
- Graphics papers annotated☆16Updated 11 months ago
- ☆11Updated 2 years ago
- Path-space differentiable renderer☆158Updated last year
- ☆45Updated 5 years ago
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆54Updated last year
- A Neural Volumetric Renderer☆217Updated 5 months ago
- ☆49Updated last week
- An optix-based GPU path tracer☆89Updated last year
- A differential theory of radiative transfer☆62Updated 4 years ago
- ☆20Updated 6 years ago
- Codes of Chi-squared Progressive Photon Mapping☆27Updated 3 years ago
- EMCA: Explorer of Monte Carlo based Algorithms☆12Updated 3 years ago
- ☆15Updated last month
- Neural Partitioning Pyramids for Denoising Monte Carlo Renderings☆38Updated 7 months ago
- ReSTIR-GI implementation in Mitsuba3☆14Updated last year
- a naive implementation of neural radiance caching ( •̀ ω •́ )✧☆16Updated last year
- ☆14Updated last year
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆28Updated 2 years ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆24Updated 3 months ago
- notes and related materials for GAMES103☆67Updated 2 years ago
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020☆33Updated last year
- Asuna is a path tracer base on vulkan ray tracing pipeline with NVIDIA card.☆42Updated 7 months ago
- ☆10Updated 4 years ago
- Code for "Compositional Neural Scene Representations for Shading Inference"☆26Updated 4 years ago