My own physically-based renderer built upon Nori with extended functionalities.
☆20Feb 16, 2024Updated 2 years ago
Alternatives and similar repositories for Nori-CPU-Renderer
Users that are interested in Nori-CPU-Renderer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A running game on procedually generated hexagon map. Made with Unity.☆14Mar 28, 2023Updated 3 years ago
- 3D position based fluids implemented with Taichi.☆14Mar 28, 2023Updated 3 years ago
- ☆34Jul 25, 2025Updated 9 months ago
- cpu path tracer☆12Dec 27, 2022Updated 3 years ago
- ☆13Dec 12, 2022Updated 3 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Code for our ICLR 2022 paper "VAT-Mart: Learning Visual Action Trajectory Proposals for Manipulating 3D ARTiculated Objects"☆52Apr 23, 2023Updated 3 years ago
- List Decoder for the Polarization Weight family of Quantum Polar Code.☆12Feb 3, 2025Updated last year
- Ray tracing renderer implemented for Computer Graphics rendering competition, ETH Zurich☆10Oct 19, 2023Updated 2 years ago
- implementation of nori the raytracer☆10Aug 12, 2019Updated 6 years ago
- a simple physically based rendering renderer.☆11Jun 2, 2021Updated 4 years ago
- My offline renderer for learning.☆143Updated this week
- The official implementation of the paper "Learning Foresightful Dense Visual Affordance for Deformable Object Manipulation". [ICCV 2023]☆50Oct 4, 2023Updated 2 years ago
- ☆13Aug 11, 2023Updated 2 years ago
- This is the official implementation of the paper "Leveraging SE(3)-Equivariance for Learning 3D Geometric Shape Assembly" (ICCV 2023)☆56Mar 15, 2024Updated 2 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Benchmark microfacet BSDFs supporting general NDFs☆21Apr 27, 2026Updated 3 weeks ago
- Optimised BVH traversal + HDRI environment mapping☆14Aug 17, 2019Updated 6 years ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆22Jul 20, 2022Updated 3 years ago
- Some awesome researches about cloth(modeling, rendering, simulation etc)☆64Jun 26, 2020Updated 5 years ago
- CUDA Toy Offline Renderer☆37May 14, 2026Updated last week
- ☆73Jun 10, 2025Updated 11 months ago
- Source Code for "Neural Prefiltering for Correlation-Aware Levels of Detail" (SIGGRAPH 2023)☆20Dec 3, 2025Updated 5 months ago
- Tutorial for Optix 7☆19Jan 25, 2021Updated 5 years ago
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆27Jul 25, 2022Updated 3 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Scripts for rendering shapenet data in blender☆29Nov 26, 2020Updated 5 years ago
- Tensorflow: Generalizing Across Domains via Cross-Gradient Training☆15May 11, 2018Updated 8 years ago
- An interactive GPU path tracer from scratch written in C++ using CUDA and OpenGL☆25Sep 24, 2025Updated 7 months ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Nov 17, 2019Updated 6 years ago
- A simple interactive ray-tracing renderer.☆50Nov 17, 2024Updated last year
- libYafaRay is a free open-source montecarlo raytracing engine released under the LGPL 2.1 license. Raytracing is a rendering technique fo…☆64Jan 28, 2024Updated 2 years ago
- Research Oriented Physically Based Renderer☆82Sep 26, 2025Updated 7 months ago
- ☆62Sep 19, 2022Updated 3 years ago
- 教育意义;基于物理的渲染器;闲着没事造轮子☆24Jul 13, 2019Updated 6 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- ☆16Oct 21, 2025Updated 7 months ago
- Powerful Path Tracing Engine For Realistic Rendering☆78Sep 15, 2023Updated 2 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆86Oct 12, 2024Updated last year
- (已完结)这是 Dezeming Family 的《PBRT3-零基础到精通系列》的随书源码。☆72Jul 22, 2022Updated 3 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆37Jun 17, 2019Updated 6 years ago
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆30Sep 22, 2024Updated last year
- A Neural Volumetric Renderer☆257Jan 20, 2025Updated last year