shocker-0x15 / rtcamp10
☆10Updated 5 months ago
Alternatives and similar repositories for rtcamp10:
Users that are interested in rtcamp10 are comparing it to the libraries listed below
- ☆17Updated 4 years ago
- This editor allows editing 2D tangent fields and rendering in real-time the anisotropic appearance defined by such fields.☆15Updated 2 weeks ago
- Unoptimized ray marcher in CUDA made for practice☆13Updated 8 years ago
- ☆15Updated last year
- Research oriented GPU offline renderer☆15Updated last year
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆74Updated 10 months ago
- All documents related to my master thesis☆56Updated last year
- Header only implementation of Progressive Photon Mapping: A Probabilistic Approach(PPMAPA) in C++.☆13Updated 3 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 10 months ago
- Stochastic Substitute Tree (SST) real-time demo☆20Updated 4 years ago
- ☆36Updated 4 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆48Updated 2 years ago
- ☆17Updated 3 years ago
- fast voronoi☆35Updated last year
- ☆54Updated 8 months ago
- Renderer used for レイトレ合宿8☆11Updated 2 years ago
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆44Updated 2 years ago
- Fast 3d/4d divergence-free noise for shaders.☆44Updated last year
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- ☆42Updated 2 months ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆47Updated 2 years ago
- A GPU based implementation of the optimization described in the paper "A Low-Discrepancy Sampler that Distributes Monte Carlo Errors as a…☆21Updated last year
- ☆34Updated last year
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆48Updated last week
- Implementation of "Single-pass stratified importance resampling"☆28Updated 2 years ago
- Assets used during the creation of SEED's Project PICA PICA☆74Updated 5 years ago
- This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. …☆44Updated last year
- ☆17Updated 2 years ago
- Final Project for CS2240☆34Updated 6 years ago
- pbrt-v3 implementation of Procedural Physically based BRDF for Real-Time Rendering of Glints. Xavier Chermain (ICUBE), Basile Sauvage (IC…☆22Updated 4 years ago