shocker-0x15 / rtcamp10
☆10Updated 3 months ago
Alternatives and similar repositories for rtcamp10:
Users that are interested in rtcamp10 are comparing it to the libraries listed below
- Research oriented GPU offline renderer☆15Updated last year
- This editor allows editing 2D tangent fields and rendering in real-time the anisotropic appearance defined by such fields.☆15Updated 3 months ago
- ☆17Updated 4 years ago
- Header only implementation of Progressive Photon Mapping: A Probabilistic Approach(PPMAPA) in C++.☆13Updated 3 years ago
- ☆14Updated last year
- Stochastic Substitute Tree (SST) real-time demo☆20Updated 4 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆72Updated 9 months ago
- ☆17Updated 3 years ago
- fast voronoi☆35Updated last year
- Fast 3d/4d divergence-free noise for shaders.☆43Updated last year
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆41Updated 2 years ago
- This is my experiments with BVH build algorithms on GPU.☆50Updated 3 months ago
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆47Updated 2 weeks ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- ☆41Updated 3 weeks ago
- Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies☆21Updated 10 months ago
- Sampling Clear Sky Models using Truncated Gaussian Mixtures☆12Updated 3 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 8 months ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆40Updated last month
- ☆13Updated 2 years ago
- A GPU based implementation of the optimization described in the paper "A Low-Discrepancy Sampler that Distributes Monte Carlo Errors as a…☆21Updated last year
- Project for scientific visualization☆18Updated 3 years ago
- ☆36Updated 4 years ago
- ☆77Updated last year
- This is a relatively simple, and thus fast, recurrently blurring denoiser I made with some help and ideas from others☆9Updated last year
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- All documents related to my master thesis☆56Updated last year