StokastX / NexusLinks
An interactive GPU path tracer from scratch written in C++ using CUDA and OpenGL
☆18Updated last week
Alternatives and similar repositories for Nexus
Users that are interested in Nexus are comparing it to the libraries listed below
Sorting:
- Graphics toolkits☆35Updated this week
- Volumetric path tracer written in C++☆46Updated 2 years ago
- Experimental GPU renderer using two-stage programming☆34Updated 3 years ago
- GPU Physically Based Renderer (CUDA Base) [2022]☆22Updated last year
- DX12 Path Tracer with ShaderToy interop☆44Updated 6 months ago
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆41Updated 2 years ago
- a tiny c++ path tracer☆17Updated last year
- CUDA Toy Offline Renderer☆35Updated last week
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆85Updated 2 years ago
- ☆54Updated 4 years ago
- Vulkan implementation of ReSTIR☆170Updated 3 years ago
- physically based path tracer on gpu☆56Updated 4 years ago
- Real-time Global Illumination with Vulkan Ray Tracing API☆98Updated 2 years ago
- A simple interactive ray-tracing renderer.☆46Updated 8 months ago
- A DirectX12 raytracing renderer☆21Updated 10 months ago
- Powerful Path Tracing Engine For Realistic Rendering☆70Updated last year
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆95Updated 11 months ago
- ☆72Updated last year
- CPU Physically Based Renderer [2020-]☆17Updated last year
- Standalone distribution of the Lumen path tracer☆25Updated 4 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆87Updated last year
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆23Updated 3 years ago
- A compute/workgraph workload running inside the Cauldron framework☆34Updated last year
- A simple and fast parser for PBRT v3 files☆24Updated last year
- ☆37Updated 3 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆58Updated last year
- minimal but extensible header only implementation of photon mapping in C++☆116Updated 3 years ago
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆47Updated 2 years ago
- Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.☆36Updated 3 years ago
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆88Updated last month