StokastX / NexusLinks
An interactive GPU path tracer from scratch written in C++ using CUDA and OpenGL
☆18Updated this week
Alternatives and similar repositories for Nexus
Users that are interested in Nexus are comparing it to the libraries listed below
Sorting:
- Volumetric path tracer written in C++☆46Updated 2 years ago
- Graphics toolkits☆32Updated this week
- Standalone distribution of the Lumen path tracer☆25Updated 4 years ago
- A simple interactive ray-tracing renderer.☆46Updated 8 months ago
- CPU Physically Based Renderer [2020-]☆17Updated last year
- CUDA based Pathtracing Offline and Realtime Renderer☆35Updated this week
- DX12 Path Tracer with ShaderToy interop☆44Updated 6 months ago
- physically based path tracer on gpu☆56Updated 4 years ago
- Experimental GPU renderer using two-stage programming☆35Updated 3 years ago
- ☆54Updated 4 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆86Updated last year
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆23Updated 2 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆58Updated last year
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆84Updated 2 years ago
- minimal but extensible header only implementation of photon mapping in C++☆116Updated 3 years ago
- Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.☆36Updated 3 years ago
- GPU Physically Based Renderer (CUDA Base) [2022]☆22Updated last year
- Real-time Global Illumination with Vulkan Ray Tracing API☆98Updated 2 years ago
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆39Updated 2 years ago
- Vulkan implementation of ReSTIR☆170Updated 3 years ago
- a tiny c++ path tracer☆17Updated last year
- Offline renderer used for my blog posts☆103Updated 6 years ago
- ☆25Updated 3 years ago
- A compute/workgraph workload running inside the Cauldron framework☆34Updated last year
- Physically based renderer☆28Updated 3 years ago
- ☆21Updated last year
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆48Updated 6 months ago
- Powerful Path Tracing Engine For Realistic Rendering☆69Updated last year
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆94Updated 10 months ago
- OptiX 9 Lightweight Wrapper Library☆104Updated last week