StokastX / Nexus
An interactive GPU path tracer from scratch written in C++ using CUDA and OpenGL
☆13Updated last month
Alternatives and similar repositories for Nexus:
Users that are interested in Nexus are comparing it to the libraries listed below
- Experimental GPU renderer using two-stage programming☆34Updated 2 years ago
- A simple interactive ray-tracing renderer.☆43Updated 4 months ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 10 months ago
- CUDA based Pathtracing Offline and Realtime Renderer☆34Updated this week
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- Graphics toolkits☆28Updated 3 weeks ago
- a tiny c++ path tracer☆17Updated last year
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆23Updated 2 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆56Updated 9 months ago
- Volumetric path tracer written in C++☆45Updated 2 years ago
- Physically based renderer☆27Updated 3 years ago
- Althea is a glTF-based rendering engine built in Vulkan.☆17Updated last week
- A demo demonstrating a high precision RT caustics algorithm, which has been integrated into NVIDIA's UE4 RTX branch (https://github.com/N…☆29Updated 2 years ago
- ☆19Updated last year
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆44Updated 2 years ago
- physically based path tracer on gpu☆55Updated 4 years ago
- DX12 Path Tracer with ShaderToy interop☆43Updated 2 months ago
- ☆17Updated 4 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆48Updated 2 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆48Updated last year
- ☆25Updated 3 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- A compute/workgraph workload running inside the Cauldron framework☆23Updated last year
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Large Scene Rendering Viewer☆12Updated 3 years ago
- A modular physically-based photorealistic global illumination renderer☆17Updated 3 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆55Updated last year
- Standalone distribution of the Lumen path tracer☆24Updated 3 years ago
- Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.☆34Updated 3 years ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆61Updated 6 years ago