An interactive GPU path tracer from scratch written in C++ using CUDA and OpenGL
☆25Sep 24, 2025Updated 8 months ago
Alternatives and similar repositories for Nexus
Users that are interested in Nexus are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A fast and high quality GPU BVH builder implementing H-PLOC☆29Oct 6, 2025Updated 8 months ago
- a simple physically based rendering renderer.☆11Jun 2, 2021Updated 5 years ago
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆67Nov 4, 2025Updated 7 months ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆64Jun 15, 2024Updated last year
- cpu path tracer☆12Dec 27, 2022Updated 3 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- a tiny c++ path tracer☆17Aug 25, 2023Updated 2 years ago
- A simple interactive ray-tracing renderer.☆50Nov 17, 2024Updated last year
- Ray Tracing in One Weekend with DXR☆17Jun 18, 2024Updated last year
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆311Updated this week
- ☆17Nov 21, 2025Updated 6 months ago
- 3D Game Engine for Windows using DirectX 12, PhysX SDK 5.0 and C# scripting☆13Mar 26, 2025Updated last year
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆589Feb 16, 2026Updated 3 months ago
- Physically-based CPU and GPU ray-tracer☆375Updated this week
- Physically based Monte Carlo renderer written in C++☆31Jul 20, 2021Updated 4 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Graphics toolkits☆38Feb 21, 2026Updated 3 months ago
- e186: A real-time rendering framework for OpenGL 4 and C++17☆12Mar 21, 2020Updated 6 years ago
- Source Code for Optimised Path Space Regularisation (EGSR 2021)☆11Jun 10, 2023Updated 3 years ago
- ☆11Jun 3, 2019Updated 7 years ago
- CPU Physically Based Renderer [2020-]☆16Sep 5, 2023Updated 2 years ago
- Implementations of different fluid dynamic solvers in C++☆10Jun 1, 2024Updated 2 years ago
- 教育意义;基于物理的渲染器;闲着没事造轮子☆24Jul 13, 2019Updated 6 years ago
- Parallel Transformation of Bounding Volume Hierarchies into Oriented Bounding Box Trees☆18Apr 22, 2024Updated 2 years ago
- My own physically-based renderer built upon Nori with extended functionalities.☆20Feb 16, 2024Updated 2 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- volumetric path tracer for heterogeneous volume☆10Jun 15, 2024Updated last year
- 🍭 Simple physically-based offline renderer☆11Updated this week
- Source Code for "Fast Radius Search Exploiting Ray Tracing Frameworks"☆22Dec 30, 2020Updated 5 years ago
- 個人で制作したUnityのシェーダーです。 Shaders for Unity I wrote.☆11Dec 17, 2021Updated 4 years ago
- This is my experiments with BVH build algorithms on GPU.☆57Oct 14, 2024Updated last year
- An example implementation for tinybvh in Unity and a foundation for building compute based raytracing solutions.☆34Sep 4, 2025Updated 9 months ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆22Jul 20, 2022Updated 3 years ago
- Convert cycles material to octane material☆14Aug 6, 2019Updated 6 years ago
- A path-tracer for the original Quake game☆73Jun 5, 2026Updated last week
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- A compact hash algorithm for CPUs and GPUs using OpenCL☆15Sep 26, 2020Updated 5 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Oct 27, 2023Updated 2 years ago
- ☆23Aug 22, 2023Updated 2 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆37Jun 17, 2019Updated 6 years ago
- ☆22Aug 2, 2022Updated 3 years ago
- mvs-texturing project☆14Jun 16, 2022Updated 3 years ago
- ☆15Dec 30, 2021Updated 4 years ago