StokastX / NexusLinks
An interactive GPU path tracer from scratch written in C++ using CUDA and OpenGL
☆17Updated 4 months ago
Alternatives and similar repositories for Nexus
Users that are interested in Nexus are comparing it to the libraries listed below
Sorting:
- Experimental GPU renderer using two-stage programming☆35Updated 2 years ago
- Graphics toolkits☆32Updated last week
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆58Updated last year
- A simple interactive ray-tracing renderer.☆46Updated 7 months ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆86Updated last year
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆46Updated 6 months ago
- Volumetric path tracer written in C++☆46Updated 2 years ago
- Standalone distribution of the Lumen path tracer☆25Updated 3 years ago
- DX12 Path Tracer with ShaderToy interop☆43Updated 5 months ago
- physically based path tracer on gpu☆56Updated 4 years ago
- CUDA based Pathtracing Offline and Realtime Renderer☆35Updated last week
- A demo demonstrating a high precision RT caustics algorithm, which has been integrated into NVIDIA's UE4 RTX branch (https://github.com/N…☆30Updated 2 years ago
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆44Updated 2 years ago
- Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.☆36Updated 3 years ago
- ☆54Updated 4 years ago
- ☆25Updated 3 years ago
- A compute/workgraph workload running inside the Cauldron framework☆34Updated last year
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆84Updated 2 years ago
- ☆70Updated 11 months ago
- CPU Physically Based Renderer [2020-]☆17Updated last year
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆37Updated 2 years ago
- ☆17Updated 4 years ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆23Updated 2 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- a tiny c++ path tracer☆17Updated last year
- ☆16Updated last year
- GPU Physically Based Renderer (CUDA Base) [2022]☆22Updated last year
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆48Updated 2 years ago
- Vulkan implementation of ReSTIR☆168Updated 3 years ago