polymonster / maths-rsLinks
Linear algebra library for graphics and gamedev.
☆56Updated 3 months ago
Alternatives and similar repositories for maths-rs
Users that are interested in maths-rs are comparing it to the libraries listed below
Sorting:
- Task Orchestration Framework☆57Updated last year
- Framework for playing around with rendering libraries in Rust☆28Updated 4 years ago
- Rust Graphics meetups☆69Updated 4 years ago
- Vulkan-lite GPU API☆89Updated last year
- Simple profiler scopes for wgpu using timer queries☆118Updated last week
- A low-level gltf parser implemented on nanoserde☆35Updated 2 weeks ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆75Updated 8 months ago
- Fast polygon mesh library with different data structures and traits to abstract over those.☆81Updated 10 months ago
- BVH Construction and Traversal Library☆69Updated 2 months ago
- Tight Model format is an experimental lossy 3D model format focused on reducing file size as much as posible without decreasing visual qu…☆110Updated last year
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆49Updated 4 years ago
- A tiny benchmarking library☆65Updated last year
- Rust EDSL for shading languages☆92Updated 3 years ago
- Show puffin profiler flamegraph in-game using egui☆46Updated 2 years ago
- Async-oriented Vulkan helpers☆37Updated 8 months ago
- ☆34Updated 2 years ago
- Implementation agnostic memory allocator for Vulkan-like APIs☆91Updated last year
- A crate to help you copy things into raw buffers without invoking spooky action at a distance (undefined behavior).☆160Updated last year
- Asset manger for good assets only☆31Updated 2 years ago
- An inspector UI using imgui in Rust☆71Updated 4 years ago
- Fast prototyping 3D engine☆109Updated 3 years ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆53Updated 3 weeks ago
- Skeleton animation and IK crate☆39Updated 3 years ago
- Reusable post-processing effects for wgpu☆13Updated last year
- A Unity-inspired hierarchical transform implementation using Legion ECS☆52Updated 5 years ago
- Procedural macros for working with Vulkan shaders☆43Updated last month
- Easy to use game engine☆69Updated last year
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆39Updated last year
- Trivially run wasm applications and examples in the browser☆89Updated last year
- Delaunay triangulation and Voronoi diagram generation. Ported from Mapbox's Delaunator and d3-voronoi☆61Updated 7 months ago