polymonster / maths-rsLinks
Linear algebra library for graphics and gamedev.
☆57Updated 2 months ago
Alternatives and similar repositories for maths-rs
Users that are interested in maths-rs are comparing it to the libraries listed below
Sorting:
- Vulkan-lite GPU API☆89Updated last year
- Task Orchestration Framework☆57Updated last year
- Framework for playing around with rendering libraries in Rust☆28Updated 4 years ago
- A low-level gltf parser implemented on nanoserde☆35Updated 11 months ago
- BVH Construction and Traversal Library☆65Updated last month
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆74Updated 6 months ago
- Fast polygon mesh library with different data structures and traits to abstract over those.☆81Updated 9 months ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆49Updated 4 years ago
- Async-oriented Vulkan helpers☆37Updated 6 months ago
- Simple profiler scopes for wgpu using timer queries☆114Updated 2 months ago
- Rust Graphics meetups☆68Updated 3 years ago
- Rust EDSL for shading languages☆90Updated 3 years ago
- Game physics in one weekend with bevy☆37Updated 3 years ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆50Updated last month
- Procedural macros for working with Vulkan shaders☆42Updated last week
- ☆34Updated 2 years ago
- Fast prototyping 3D engine☆108Updated 3 years ago
- Show puffin profiler flamegraph in-game using egui☆46Updated 2 years ago
- A tiny benchmarking library☆65Updated last year
- Reusable post-processing effects for wgpu☆13Updated last year
- A library wrapper for integrating FMOD Engine in Rust applications.☆47Updated 11 months ago
- Rust bindings for Intel's ISPC texture compression☆13Updated last month
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- Subdividing triangle meshes.☆67Updated 3 months ago
- Trivially run wasm applications and examples in the browser☆87Updated last year
- A crate to help you copy things into raw buffers without invoking spooky action at a distance (undefined behavior).☆159Updated last year
- A Unity-inspired hierarchical transform implementation using Legion ECS☆52Updated 5 years ago
- Implementation of PBR using wgpu-rs☆80Updated 3 years ago
- Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.☆31Updated 4 months ago
- An inspector UI using imgui in Rust☆72Updated 4 years ago