Traverse-Research / vdb-rsLinks
🦀 Rust crate for manipulating OpenVDB files
☆62Updated 8 months ago
Alternatives and similar repositories for vdb-rs
Users that are interested in vdb-rs are comparing it to the libraries listed below
Sorting:
- BVH Construction and Traversal Library☆65Updated 3 weeks ago
- A Mesh to SDF converter, written in rust☆69Updated 7 months ago
- Rust bindings to Intel's OpenImageDenoise Library☆33Updated 5 months ago
- Rasterization using compute shaders☆22Updated last year
- MPM physics simulation in Rust☆42Updated last year
- trongle to pixel☆41Updated this week
- Efficient and easy to use rendering framework for real-time visualization based on WebGPU☆107Updated 6 months ago
- Early stage of a new game engine, focusing on fully path-traced graphics☆33Updated last month
- Some ridiculous SSGI for bevy☆40Updated last year
- Simple profiler scopes for wgpu using timer queries☆114Updated last month
- GPU driven renderer using WGPU☆68Updated 3 months ago
- Native Rust USD library☆59Updated 2 weeks ago
- A plugin to use the kajiya renderer with bevy☆117Updated 2 years ago
- An artist-friendly skybox generator wrapping the glTF IBL Sampler☆47Updated 4 months ago
- Geometry processing library in pure rust☆85Updated last week
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆182Updated last month
- Wavelength aware path tracer written in rust☆25Updated last year
- Rust Game engine integrated in Blender [WebGPU ready]☆118Updated last month
- Rendiation Rendering Framework☆67Updated this week
- A port of sebh's atmosphere model to wgpu + WGSL☆13Updated 2 years ago
- Vulkan-lite GPU API☆89Updated last year
- An egui-based graphical user interface for the noise crate☆38Updated 5 months ago
- A parser and runtime for Blender's .blend files.☆133Updated 2 years ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated last year
- ☆20Updated last year
- A 3D modeling and rendering programming language utilizing SDFs.☆59Updated 2 weeks ago
- Rust EDSL for shading languages☆90Updated 3 years ago
- Reusable post-processing effects for wgpu☆13Updated 11 months ago
- Rust implementation of the Transvoxel algorithm☆39Updated 5 months ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆47Updated 4 years ago