pcwalton / gltf-ibl-sampler-eguiView external linksLinks
An artist-friendly skybox generator wrapping the glTF IBL Sampler
☆51Apr 5, 2025Updated 10 months ago
Alternatives and similar repositories for gltf-ibl-sampler-egui
Users that are interested in gltf-ibl-sampler-egui are comparing it to the libraries listed below
Sorting:
- A workflow for baked global illumination in the Bevy game engine☆33Oct 17, 2024Updated last year
- A basic mipmap generator for bevy☆43Jan 29, 2026Updated 2 weeks ago
- A bevy crate for automatically collecting entities based on their names into a single component for easy access.☆14Feb 3, 2026Updated last week
- Microlibrary for adding anchoring to UI☆47Nov 3, 2025Updated 3 months ago
- Texture compression tool☆27Apr 30, 2022Updated 3 years ago
- on-demand graphics jobs for the Bevy game engine☆13Dec 15, 2024Updated last year
- Editable lookup curve for Bevy☆64Jan 24, 2026Updated 3 weeks ago
- ☆181Nov 3, 2025Updated 3 months ago
- When 32-bit worlds aren't big enough☆335Feb 9, 2026Updated last week
- Animated GIF / WebP player for Bevy☆38Jan 29, 2026Updated 2 weeks ago
- Experimental! Vulkan & ImGui Apps in C# using Silk.NET and ImGui.NET☆17Oct 27, 2023Updated 2 years ago
- A Rust client library for Airsim.☆20Sep 18, 2023Updated 2 years ago
- Octree for Bevy game engine☆22Apr 24, 2025Updated 9 months ago
- Hierarchical Task Network Planning deeply integrated with bevy, which I use in my games :P☆35Aug 20, 2024Updated last year
- ☆21Aug 3, 2024Updated last year
- Send events via a channels form anywhere (eg. web-dom, c-ffi) to Bevy Observers☆25Jan 13, 2026Updated last month
- A framework-agnostic Procedural Modelling crate☆22Jan 24, 2026Updated 3 weeks ago
- A Bevy plugin to render point clouds.☆53Jan 18, 2026Updated 3 weeks ago
- A Bevy plugin to pack assets into a single PAK like file☆23Jan 13, 2026Updated last month
- Selective Rust wrapper for OpenSubdiv.☆20Dec 2, 2025Updated 2 months ago
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆73Jan 17, 2026Updated 3 weeks ago
- A plane cut material for bevy☆10Jul 8, 2025Updated 7 months ago
- ☆26Jul 28, 2024Updated last year
- Simple stupid noise primitives for WGSL and Rust (glam/bevy types)☆107Feb 4, 2026Updated last week
- ☆12Mar 4, 2023Updated 2 years ago
- A fantastic crate for formatting numbers using the appropriate unicode characters☆15Jan 13, 2026Updated last month
- rust wrappers for kernel mode synchronization primitives☆16Aug 26, 2025Updated 5 months ago
- Animation graphs in Bevy!☆172Updated this week
- A polygon mesh manipulation library based on the Surface Mesh structure☆29Nov 2, 2025Updated 3 months ago
- Mesh based bevy text implementation.☆57Feb 5, 2026Updated last week
- Convert glTF extras to Bevy Components using reflection☆258Feb 4, 2026Updated last week
- A simple, configurable, blazingly fast noise library built for and with Bevy.☆72Feb 9, 2026Updated last week
- Motion matching enables characters to smoothly transition between animations by finding the best matching pose and trajectory from an ext…☆51Dec 28, 2025Updated last month
- Fast polygon mesh library with different data structures and traits to abstract over those.☆82Dec 4, 2024Updated last year
- ☆48Apr 29, 2025Updated 9 months ago
- A bevy plugin for creating 3d grass in your game☆142Jul 10, 2024Updated last year
- chromaprint with the build system replaced by zig☆14Feb 25, 2024Updated last year
- ☆29Jul 1, 2025Updated 7 months ago
- Experimental GUI library, powered by Bevy engine.☆58May 14, 2025Updated 9 months ago