FloatyMonkey / slang-rsLinks
Rust bindings for the Slang shader language compiler
β83Updated 2 months ago
Alternatives and similar repositories for slang-rs
Users that are interested in slang-rs are comparing it to the libraries listed below
Sorting:
- trongle to pixelβ49Updated 2 months ago
- π¦ This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.β61Updated this week
- Vulkan path tracing with Rustβ86Updated 2 years ago
- BVH Construction and Traversal Libraryβ70Updated 2 months ago
- A Vulkan renderer for imgui-rs using Ashβ67Updated 8 months ago
- Simple profiler scopes for wgpu using timer queriesβ119Updated 2 weeks ago
- GPU driven renderer using WGPUβ68Updated 5 months ago
- This is the egui integration crate for winit, ash and vk_mem.β13Updated 4 years ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.β190Updated 3 weeks ago
- Rust bindings for AMD Vulkan Memory Allocator (VMA)β193Updated 2 months ago
- Rust bindings for AMD FidelityFXβ’ Super Resolutionβ25Updated last year
- A fast BVH using SAH in rustβ254Updated 3 months ago
- Vulkan examples written in Rustβ30Updated last week
- Rust bindings to Intel's OpenImageDenoise Libraryβ34Updated last month
- glTF 2.0 file viewer written in Rust using Vulkanβ86Updated last week
- Early stage of a new game engine, focusing on fully path-traced graphicsβ38Updated this week
- GPU driven real-time renderer, backed by wgpu and rust-gpuβ187Updated last month
- π¦ GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rustβ445Updated 2 weeks ago
- β188Updated last month
- A Mesh to SDF converter, written in rustβ77Updated 9 months ago
- WebGPU/wgpu Radix Key-Value Sortβ36Updated last year
- Vulkan-lite GPU APIβ89Updated last year
- π¦ Rust crate for manipulating OpenVDB filesβ65Updated 10 months ago
- A low-level gltf parser implemented on nanoserdeβ35Updated 3 weeks ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rulesβ184Updated last month
- A GPU raytracer inspired by the "Ray Tracing In One Weekend" series of booksβ52Updated last year
- NV ray tracing with rust and ash!β60Updated 6 years ago
- A high-performance, hot-reload graphics engine.β291Updated last week
- Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensionsβ131Updated last month
- Egui gui integration with winit and vulkanoβ87Updated 6 months ago