FloatyMonkey / slang-rs
Rust bindings for the Slang shader language.
☆48Updated 2 months ago
Alternatives and similar repositories for slang-rs
Users that are interested in slang-rs are comparing it to the libraries listed below
Sorting:
- Rendering things☆34Updated this week
- Early stage of a new game engine, focusing on fully path-traced graphics.☆21Updated this week
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆58Updated 3 weeks ago
- A Vulkan renderer for imgui-rs using Ash☆65Updated 3 months ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆174Updated last month
- BVH Construction and Traversal Library☆56Updated 3 months ago
- GPU driven renderer using WGPU☆68Updated 11 months ago
- Vulkan path tracing with Rust☆78Updated last year
- This is the egui integration crate for winit, ash and vk_mem.☆13Updated 3 years ago
- Simple profiler scopes for wgpu using timer queries☆108Updated 3 weeks ago
- Rust bindings for AMD Vulkan Memory Allocator (VMA)☆179Updated 9 months ago
- A GPU raytracer inspired by the "Ray Tracing In One Weekend" series of books☆40Updated 7 months ago
- Rust bindings to Intel's OpenImageDenoise Library☆33Updated last month
- glTF 2.0 file viewer written in Rust using Vulkan☆82Updated 3 months ago
- Vulkan examples written in Rust☆29Updated 3 months ago
- A portable and modular superset of WGSL☆137Updated 3 weeks ago
- Vulkan-lite GPU API☆89Updated 10 months ago
- RenderDoc application bindings for Rust☆49Updated last year
- 🦀 Rust crate for manipulating OpenVDB files☆58Updated 5 months ago
- Efficient and easy to use rendering framework for real-time visualization based on WebGPU☆99Updated 2 months ago
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆102Updated last year
- A low-level gltf parser implemented on nanoserde☆35Updated 7 months ago
- NV ray tracing with rust and ash!☆59Updated 5 years ago
- Egui gui integration with winit and vulkano☆86Updated last month
- Rust bindings for AMD FidelityFX™ Super Resolution☆23Updated last year
- Reusable post-processing effects for wgpu☆13Updated 8 months ago
- A Mesh to SDF converter, written in rust☆51Updated 4 months ago
- GPU driven real-time renderer, backed by wgpu and rust-gpu☆148Updated this week
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆170Updated 2 weeks ago
- Rendiation Rendering Framework☆63Updated this week