gfx-rs / meetupLinks
Rust Graphics meetups
☆68Updated 3 years ago
Alternatives and similar repositories for meetup
Users that are interested in meetup are comparing it to the libraries listed below
Sorting:
- Vulkan-lite GPU API☆89Updated last year
- Framework for playing around with rendering libraries in Rust☆28Updated 4 years ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆75Updated 7 months ago
- RenderDoc application bindings for Rust☆50Updated last year
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆49Updated 4 years ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated last year
- Implementation agnostic memory allocator for Vulkan-like APIs☆89Updated last year
- Task Orchestration Framework☆57Updated last year
- Simple profiler scopes for wgpu using timer queries☆116Updated 2 months ago
- Implementation of PBR using wgpu-rs☆80Updated 3 years ago
- Linear algebra library for graphics and gamedev.☆57Updated 3 months ago
- Signed Distance Field Utilities☆121Updated 3 years ago
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆102Updated last year
- A low-level gltf parser implemented on nanoserde☆35Updated 11 months ago
- A crate to help you copy things into raw buffers without invoking spooky action at a distance (undefined behavior).☆160Updated last year
- A game with custom engine☆35Updated 4 years ago
- An inspector UI using imgui in Rust☆72Updated 4 years ago
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆39Updated last year
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- A dynamic texture atlas allocator with fast deallocation and rectangle coalescing.☆170Updated 4 months ago
- State-of-the-art (2020) Rust implementation of SPH (fluid simulation technique)☆79Updated 5 years ago
- Rust bindings for Intel's ISPC texture compression☆13Updated last month
- Remaking OpenBVE using a modern architecture, using Rust.☆52Updated 3 years ago
- Rust EDSL for shading languages☆91Updated 3 years ago
- Backend Agnostic Renderer in Rust☆38Updated 5 years ago
- 🔆 Superluminal Performance profiler Rust API 🦀☆101Updated 4 months ago
- high-quality anti-aliased vector graphics rendering on the GPU☆89Updated 2 years ago
- Compute based ocean simulation with gfx_hal☆119Updated 2 years ago
- BVH Construction and Traversal Library☆66Updated last month
- A tweening library for Rust☆65Updated 4 months ago