Wumpf / wgpu-profilerLinks
Simple profiler scopes for wgpu using timer queries
☆114Updated 2 months ago
Alternatives and similar repositories for wgpu-profiler
Users that are interested in wgpu-profiler are comparing it to the libraries listed below
Sorting:
- ☆185Updated this week
- Vulkan-lite GPU API☆89Updated last year
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆181Updated 2 weeks ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆74Updated 6 months ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆181Updated 2 months ago
- BVH Construction and Traversal Library☆65Updated last month
- Library for post-process antialiasing☆107Updated 4 months ago
- A low-level gltf parser implemented on nanoserde☆35Updated 11 months ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆50Updated last month
- Fast prototyping 3D engine☆108Updated 3 years ago
- Rust Graphics meetups☆68Updated 3 years ago
- Task Orchestration Framework☆57Updated last year
- GPU driven real-time renderer, backed by wgpu and rust-gpu☆175Updated this week
- Linear algebra library for graphics and gamedev.☆57Updated 2 months ago
- shadertoy.com shaders ported to Rust-GPU☆156Updated 3 weeks ago
- Rust EDSL for shading languages☆90Updated 3 years ago
- Processes winit events, allowing input state to be queried at any time.☆73Updated last year
- Simple example on how to use egui with wgpu and winit.☆91Updated 2 years ago
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆102Updated last year
- Pixel quadtrees and voxel octrees☆55Updated last year
- Backend code to use egui with wgpu.☆110Updated 3 weeks ago
- Tight Model format is an experimental lossy 3D model format focused on reducing file size as much as posible without decreasing visual qu…☆109Updated last year
- Rendiation Rendering Framework☆67Updated last week
- A tweening library for Rust☆65Updated 4 months ago
- Lightweight game audio☆155Updated last year
- A crate to help you copy things into raw buffers without invoking spooky action at a distance (undefined behavior).☆159Updated last year
- A dynamic texture atlas allocator with fast deallocation and rectangle coalescing.☆169Updated 3 months ago
- Validate wgsl in rust projects☆87Updated 3 months ago
- Implementation agnostic memory allocator for Vulkan-like APIs☆88Updated last year
- PBR renderer written with Rust and wgpu-rs☆28Updated 4 years ago