Wumpf / wgpu-profilerLinks
Simple profiler scopes for wgpu using timer queries
☆118Updated last week
Alternatives and similar repositories for wgpu-profiler
Users that are interested in wgpu-profiler are comparing it to the libraries listed below
Sorting:
- ☆188Updated 3 weeks ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆184Updated last month
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆75Updated 8 months ago
- Vulkan-lite GPU API☆89Updated last year
- BVH Construction and Traversal Library☆69Updated 2 months ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆188Updated last week
- A low-level gltf parser implemented on nanoserde☆35Updated 2 weeks ago
- Library for post-process antialiasing☆109Updated 5 months ago
- Rust EDSL for shading languages☆92Updated 3 years ago
- GPU driven real-time renderer, backed by wgpu and rust-gpu☆183Updated 3 weeks ago
- Rust Graphics meetups☆69Updated 4 years ago
- Task Orchestration Framework☆57Updated last year
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆53Updated 2 weeks ago
- shadertoy.com shaders ported to Rust-GPU☆160Updated last month
- Fast prototyping 3D engine☆109Updated 3 years ago
- Backend code to use egui with wgpu.☆112Updated 2 months ago
- Validate wgsl in rust projects☆89Updated 5 months ago
- Processes winit events, allowing input state to be queried at any time.☆73Updated 3 weeks ago
- Simple example on how to use egui with wgpu and winit.☆92Updated 3 years ago
- A tweening library for Rust☆65Updated 5 months ago
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆102Updated last year
- ☆64Updated 2 years ago
- Bevy plugin for hot-building and hot-reloading rust-gpu shaders.☆133Updated last year
- Linear algebra library for graphics and gamedev.☆56Updated 3 months ago
- wesl-rs: a compiler for WESL (WGSL Extended) shaders.☆74Updated this week
- A real-time implementation of "Ray Tracing in One Weekend" using nannou and rust-gpu.☆95Updated 3 years ago
- Implementation agnostic memory allocator for Vulkan-like APIs☆89Updated last year
- Rendiation Rendering Framework☆68Updated this week
- Implementation of PBR using wgpu-rs☆80Updated 4 years ago
- An artist-friendly skybox generator wrapping the glTF IBL Sampler☆47Updated 6 months ago