Apress / building-quality-shaders-unityLinks
Source Code for 'Building Quality Shaders for Unity' by Daniel Ilett
β154Updated 2 years ago
Alternatives and similar repositories for building-quality-shaders-unity
Users that are interested in building-quality-shaders-unity are comparing it to the libraries listed below
Sorting:
- A unity cloud shader, using vertex colors and tessellation for a simple stylized look.β237Updated 5 years ago
- ππ» Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, linking sections of a graph with invisible wiresβ309Updated last month
- β173Updated 5 years ago
- Markdown-like syntax for ShaderGraph properties, to make better material inspectorsβ269Updated last month
- π§π¨ Experiments with watercolour-like shader effects. Made using Shader Graph. Unity 2020.1.2f1, URP 8.2.0β209Updated 5 years ago
- custom keyframes for Unity's timeline π (interpolate lists of anything) with visual tools π and C# to computeshader bindingβ274Updated 2 years ago
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shurikenβ249Updated 3 years ago
- β95Updated 3 weeks ago
- A stylised water shader for Unity's Universal Render Pipeline.β180Updated 5 years ago
- Amplify Occlusion V2 ported to URP 2022.2β174Updated 2 years ago
- β230Updated 2 years ago
- The plant simulation from Cloud Gardens as a Unity package for level design.β262Updated last month
- Motion Blur for Unity's Universal Render Pipeline.β276Updated 4 years ago
- A collection of shaders to replicate those used in Super Mario Odyssey's Snapshot Mode.β225Updated 6 years ago
- Duotone image effect for Unity URPβ151Updated 2 months ago
- A Geometry shader written for Unity's build-in Render Pipelineβ142Updated 2 years ago
- A simple post-processing outline effect that uses depth-based edge detection.β277Updated 2 years ago
- Volumetric Lighting in URPβ149Updated 2 years ago
- Procedural animation example in Unityβ394Updated 3 years ago
- An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.β243Updated last year
- Unity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)β317Updated 8 months ago
- From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)β235Updated 2 years ago
- A chromatic distortion sphere shader.β235Updated last year
- VFX graph workshop in HDRP with samplesβ228Updated 4 years ago
- A simple liquid simulation using MetaBalls.β307Updated 3 years ago
- Interactive wave simulation in Unity.β109Updated last year
- πΊπΌ A shader graph which replicates some retro tv/monitor/vhs effects. CRT warping, scanlines, static, distortion, etc.β208Updated 2 months ago
- βͺ Experimental β¨ 2D Raytracing for Unity Urpβ192Updated 7 months ago
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)β204Updated last year
- Pivot baking in unityβ119Updated 4 years ago